Give people a timed lockout for quitting on a full fireteam.
Better recovery from quitting please. If someone leaves a PvP match the time to replace is MUCH faster than it is for a strike and that has nothing to do with popularity.
Did your play testers ever have to do the Heroic Restorative Mind strike with a 3 win streak only to have someone quit just before the boss? I'm not waiting 20mins for a replacement...
Anyone else found this annoying/ figure a method to curb it?
Edit 1: Alright so here's what we have so far...
Issue: Too little variety in the strike playlist.
Possible solution: Lock out a strike for a set amount of completions before it returns to the possible selection in the playlist.
Issue: Under-levelled players are making progress too difficult.
Possible solution: Have matchmaking create strict tiers. 250-259, 260-269 etc. So if you're 255 you won't get carried by a 280. (Come on guys, if you wanna be carried, get your friends to do it)
Issue: People quitting...
Possible solution: Buff the remaining players so that the strike is still doable and improve the matchmaking speed. Add penalties for leaving a full fireteam.
Here's one for you. In WoW, matchmade PvP maps are chosen at random but you can [b]choose never to be put in a map you don't like.[/b] Maybe if we could totally close off 1-2 strikes in the playlist, we wouldn't be doomed as soon as we entered a particular one?
Edit 2:
Issue: AFKers.
Possible solution: Remove (and replace) a matchmade fireteam member after an extended period with no action.
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You can't say afk because you're not on PC bud. It's afc. No not kfc