Give people a timed lockout for quitting on a full fireteam.
Better recovery from quitting please. If someone leaves a PvP match the time to replace is MUCH faster than it is for a strike and that has nothing to do with popularity.
Did your play testers ever have to do the Heroic Restorative Mind strike with a 3 win streak only to have someone quit just before the boss? I'm not waiting 20mins for a replacement...
Anyone else found this annoying/ figure a method to curb it?
Edit 1: Alright so here's what we have so far...
Issue: Too little variety in the strike playlist.
Possible solution: Lock out a strike for a set amount of completions before it returns to the possible selection in the playlist.
Issue: Under-levelled players are making progress too difficult.
Possible solution: Have matchmaking create strict tiers. 250-259, 260-269 etc. So if you're 255 you won't get carried by a 280. (Come on guys, if you wanna be carried, get your friends to do it)
Issue: People quitting...
Possible solution: Buff the remaining players so that the strike is still doable and improve the matchmaking speed. Add penalties for leaving a full fireteam.
Here's one for you. In WoW, matchmade PvP maps are chosen at random but you can [b]choose never to be put in a map you don't like.[/b] Maybe if we could totally close off 1-2 strikes in the playlist, we wouldn't be doomed as soon as we entered a particular one?
Edit 2:
Issue: AFKers.
Possible solution: Remove (and replace) a matchmade fireteam member after an extended period with no action.
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I feel like people are going to get locked out for error codes if they did that
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It seems to be way worse in 2.0. Have someone drop out and then 2 of us finish the strike without another person being added in many times now.
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Just restart...
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*Playing Vanguard Strikes *Undying Mind *Three of us spawn in and just look at each other *We all pull out our ghosts and leave
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It's incredibly annoying
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Tbh it's easier after the stupid -blam!-s leave anyway.
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What if I get kicked because of Internet
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ET no don't do that coz it puts people like me on there right when your at the end haha :)
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I can understand quitting if you get the same strike 3 times in a row and you don't want to do it a 4th. (Hasn't happened to me.) In general though, people need to stop being so selfish and not run strikes if they're not prepared to do whatever comes up.
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Soooo, i know what afk is, but what does it say? AFC? And AFK? Anyone care to explain?
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Edited by Stitch: 9/19/2015 4:19:04 PM
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I think the buff you get should stay active until you do something else other than strike playlist or log/switch characters. That way if you have to back out to find a new team you can keep the buff, but if you do anything else the buff goes away. Just an idea that would help.
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Same issue, fixed it by building a fireteam...
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For afkers I've seen people just get an elastic band and run on thr spot or will do some of the strike half arsed and before boss just die and come back with rewards. I do agree some sort of debuff should be placed on anyone who quits a strike early but then that brings the issue of a genuine disconnect. Maybe a 10 minute debuff to stop you queue again
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I've tried to do Heroic last night on 4 attempts with randoms. Every single match, the other 2 d-burgers either were AFC or just quit or a combination of both. This is quite frustrating. If you are going to run a strike, be frikin dedicated to finish it
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Wow.... people are quitting or AFKing again? I thought Bungie fixed this problem.
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I don't quit, even on undying mind because of the legendary chance increase
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I'm having the same problem, my light is 287 but I get those kids who are 240-257 and they can't play smart. I think if you leave early, the next strike you do ( normal, heroic or nightfall ) you shouldn't get any rewards ( including engrams from enemy's and bosses ) I enjoy the strikes ( mostly because I go for the boss drops ) but another thing I'd like to see is a timer, it would allow you to depart about 3/4 the way through a strike ( just so the other 2 that stay will have a chance to beat the boss )
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Here's the thing, If I get matched with randoms in the Echo chamber who have no mic and it doesn't seem to be going well, I'm not going to waste my time
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Im around 290 and everytime I do a strike I get people who are 280+
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Anybody else playing Strikes and just getting Valus, Undying Mind, DarkBlade, Shield Brothers, and Saber, and literally nothing else?
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You can't say afk because you're not on PC bud. It's afc. No not kfc
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Undying Mind strike is awful. Boss is the ultimate bullet sponge and there are way too many majors. I'll end my streak just to skip that shit hole.
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9/10 it's disconnections
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I've done so, so many strikes lately where someone quits right at the beginning, making it nearly impossible to complete...