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Destiny

Discuss all things Destiny.
Edited by Praius: 9/19/2015 2:11:04 PM
65

Quitting Strikes Need to be Addressed

Give people a timed lockout for quitting on a full fireteam. Better recovery from quitting please. If someone leaves a PvP match the time to replace is MUCH faster than it is for a strike and that has nothing to do with popularity. Did your play testers ever have to do the Heroic Restorative Mind strike with a 3 win streak only to have someone quit just before the boss? I'm not waiting 20mins for a replacement... Anyone else found this annoying/ figure a method to curb it? Edit 1: Alright so here's what we have so far... Issue: Too little variety in the strike playlist. Possible solution: Lock out a strike for a set amount of completions before it returns to the possible selection in the playlist. Issue: Under-levelled players are making progress too difficult. Possible solution: Have matchmaking create strict tiers. 250-259, 260-269 etc. So if you're 255 you won't get carried by a 280. (Come on guys, if you wanna be carried, get your friends to do it) Issue: People quitting... Possible solution: Buff the remaining players so that the strike is still doable and improve the matchmaking speed. Add penalties for leaving a full fireteam. Here's one for you. In WoW, matchmade PvP maps are chosen at random but you can [b]choose never to be put in a map you don't like.[/b] Maybe if we could totally close off 1-2 strikes in the playlist, we wouldn't be doomed as soon as we entered a particular one? Edit 2: Issue: AFKers. Possible solution: Remove (and replace) a matchmade fireteam member after an extended period with no action.

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