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5/4/2005 12:41:16 AM
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Matchmaking Update!

Tomorrow, Wednesday May 4th, we'll be updating the matchmaking playlists to inlcude the new maps, and resetting stats to even the playing field. Read on to find out more details about what to expect.

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  • WOOT! FIRST PAGE!!! And why the hell do like 4 people say that they have the second post? I told all my friends that today they would announce today that it would all happen tomorrow or thursday.... aha i get $15!!!

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  • Well my one and only problem is, what happens if say your arming the bomb, one second away from a win, victory is within your grasp then the round ends and its a tie making it so all your effort was for nothing. I think that there should be something so that if you are arming the bomb at the time the round ends, you should still get to finish arming

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  • \ / ) (O.o) (> <) /_||_\

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  • #11 hey I Think this calls for Celebration Bungie IM #11 SO I THINK I SHOULD GET NEXT UPDATES MISTERCHEIF CHOICE I THINK IT SHOULD BE MR. CHEIF GRIFFIN

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  • To those who can not read the update Matchmaking Updates and Stat Reset Tomorrow, Wednesday May 4th, we'll be resetting stats and more importantly, updating the Matchmaking Playlists to include the new maps, adjusted settings and new game variants. All this will happen sometime mid-morning Pacific Standard Time. The new playlists will include a couple of really obvious changes – the addition of a two vs. two option (called Double Team), as well as a "deluxe" playlist (called Team Preview) that will allow players who've paid for Turf and Sanctuary to play them in matchmaking. Both playlists are heavily weighted towards the new maps, although you will play on older maps too. NOTE: Now that almost all the playlists include the new (free) maps you MUST download the two free ones (Containment and Warlock) to enter ANY matchmaking playlist. You do NOT need to pay for Turf and Sanctuary unless you wish to play in the new "deluxe" playlist. Stats will be reset to level one for everybody and it will be a level playing field once again. It'll take several games before skill levels begin to even out again, so initially, players will be matched against folks who're a lot better, a lot worse and everything in between. As you start to level up, you'll also level off, and find yourself playing against similarly skilled players once again. Here's a reminder of some of the other less obvious things to expect in the Matchmaking Playlist update tomorrow. A lot of things the vast majority of players won't notice, but here's one or two of the more visible and necessary changes. Note that NONE of these has been done casually. All of this has undergone testing and tweaking. Thanks to Jeremiah and Sketch for the new info. Sudden Death has been removed from all Assault variants to prevent griefing. If you think that griefing was a legitimate tactic, you are simply going to have to learn other basic skills. You all knew that doing it was bogus, aggravated the other teams and was fundamentally imbalanced. Did we have any responsibility there? Sure. And we've fixed it. Thing is, we accept all our responsibilities, while griefers continue to defer theirs. Stop cheating, stop griefing, and don't cry about how it's our fault for making it possible. We had issues with our designs that did make it possible, but nobody forced you to exploit them. Especially when other teams DON'T do it. Griefers who complain about OUR responsibility to stop them from cheating should dial 911 and ask for a Waaahmbulance. Round time for Assault variants has been increased globally to give teams a better chance to score since sudden death is gone. That should mean more epic struggles, and some maps, like Headlong, will become very, very interesting… …especially since we've removed Banshee from CTF and Assault games on Ascension and Headlong. Why? Because griefers will surf the bomb to unreachable places anyway, just to be jackasses. No more Plasma Pistol / Battle Rifle ownage in Slayer games on Beaver Creek or Colossus - we now use Human weapon sets for Slayer variants on those two maps. This will be controversial and we understand there is some small skill required to use the combo, but frankly it has become tiresome on those maps. It takes far more skill to win without that combo. More skill = more fun, right? Motion Detector (radar) has been removed in all head to head playlist variants. This one I'm personally ambivalent about. Partly because of my inability to look at radar while fighting/getting owned. Partly because it sometimes adds a layer of strategy (creeping on objective based games, being a good example) but we hear the thronging masses. Loads of noise demanding its removal and almost total silence on the opposite opinion. Majority of game variants on Coagulation and Burial mounds will now start players with Battle Rifle and an SMG - exceptions include games such as Team Snipers, Team Rifles or other variants which feature specific weapon sets. THIS one we expect universal approval on. Now that I can actually shoot the Battle Rifle with some modicum of skill, I will be putting it to good use. We've done more palatable Battle Rifle starts on the newer maps too, but since they're not in matchmaking yet, you'll have to take our word for it. We've added King and Oddball variants to Head to Head to encourage more conflict, less hiding and more variety. No more Phantoms. You'll have to custom game that one. Phantoms was a rarity anyway. Now it's just super-ultimate-rare. i.e., gone. We've added new CTF and Assault variants which feature Covenant vehicles just for variety. The Spectre is making an appearance and should make for some interesting encounters. Shouldn't really change balance too much though.

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  • there are those who said this day would never come. What are they to say now? te he

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  • AND THE WAR HAS BEGUN.............. [Edited on 5/3/2005]

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  • YAY....2 V 2's gonna be awesome....and anything involving Turf is as well.......Good Job BUNGIE!

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  • NOTE: Now that almost all the playlists include the new (free) maps you MUST download the two free ones (Containment and Warlock) to enter ANY matchmaking playlist. You do NOT need to pay for Turf and Sanctuary unless you wish to play in the new "deluxe" playlist. Stats will be reset to level one for everybody and it will be a level playing field once again. It'll take several games before skill levels begin to even out again, so initially, players will be matched against folks who're a lot better, a lot worse and everything in between. As you start to level up, you'll also level off, and find yourself playing against similarly skilled players once again. Here's a reminder of some of the other less obvious things to expect in the Matchmaking Playlist update tomorrow. A lot of things the vast majority of players won't notice, but here's one or two of the more visible and necessary changes. Note that NONE of these has been done casually. All of this has undergone testing and tweaking. Thanks to Jeremiah and Sketch for the new info. Sudden Death has been removed from all Assault variants to prevent griefing. If you think that griefing was a legitimate tactic, you are simply going to have to learn other basic skills. You all knew that doing it was bogus, aggravated the other teams and was fundamentally imbalanced. Did we have any responsibility there? Sure. And we've fixed it. Thing is, we accept all our responsibilities, while griefers continue to defer theirs. Stop cheating, stop griefing, and don't cry about how it's our fault for making it possible. We had issues with our designs that did make it possible, but nobody forced you to exploit them. Especially when other teams DON'T do it. Griefers who complain about OUR responsibility to stop them from cheating should dial 911 and ask for a Waaahmbulance. Round time for Assault variants has been increased globally to give teams a better chance to score since sudden death is gone. That should mean more epic struggles, and some maps, like Headlong, will become very, very interesting… …especially since we've removed Banshee from CTF and Assault games on Ascension and Headlong. Why? Because griefers will surf the bomb to unreachable places anyway, just to be jackasses. No more Plasma Pistol / Battle Rifle ownage in Slayer games on Beaver Creek or Colossus - we now use Human weapon sets for Slayer variants on those two maps. This will be controversial and we understand there is some small skill required to use the combo, but frankly it has become tiresome on those maps. It takes far more skill to win without that combo. More skill = more fun, right? Motion Detector (radar) has been removed in all head to head playlist variants. This one I'm personally ambivalent about. Partly because of my inability to look at radar while fighting/getting owned. Partly because it sometimes adds a layer of strategy (creeping on objective based games, being a good example) but we hear the thronging masses. Loads of noise demanding its removal and almost total silence on the opposite opinion. Majority of game variants on Coagulation and Burial mounds will now start players with Battle Rifle and an SMG - exceptions include games such as Team Snipers, Team Rifles or other variants which feature specific weapon sets. THIS one we expect universal approval on. Now that I can actually shoot the Battle Rifle with some modicum of skill, I will be putting it to good use. We've done more palatable Battle Rifle starts on the newer maps too, but since they're not in matchmaking yet, you'll have to take our word for it. We've added King and Oddball variants to Head to Head to encourage more conflict, less hiding and more variety. No more Phantoms. You'll have to custom game that one. Phantoms was a rarity anyway. Now it's just super-ultimate-rare. i.e., gone. We've added new CTF and Assault variants which feature Covenant vehicles just for variety. The Spectre is making an appearance and should make for some interesting encounters. Shouldn't really change balance too much though.

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  • yo why do u do all this like campainging stuff like capture the flag why dont you make more slayer options and MUCH LESS CRAPS CTF!!!!

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  • SmP BloodyGuns ^ thats my gamertag if anybody want 2 get in touch with me they can

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  • aww, beaver creek used to be my best map with thaht combo... but im just as good with 1 br on colossus, i dont need the pp

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  • First page! Yeah Bungie, its good that u made all these intresting changes. Check out the game time in this link. You will c that the other team hid the bomb for over [b] 15 minutes!!! [/b] Anyways, here is the link... [url=http://www.bungie.net/Stats/GameStats.aspx?gameID=153900152&player=haloflames] here is the link!!! [/url]

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  • can some oneplease copy and paste update becuase i can not see it :'( tear

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  • the article doesn't show up

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  • can someone paste the whole update here please

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  • Yea wassup how about everybodys level going back down to 1 that is by far the best part about this whole thing GT: RAVENSfreak03

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  • Frankie important question, what won't we notice in the update?

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  • I cannot wait thats all i gots to say

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  • At what time are they going to be updated?

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  • DAMAGE INC. !!! Thanks Bungie !

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  • is 2v2 comin out

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  • YES now i can play team slayer careless oh and most of the stuff they covered was said in the past weekly update for those who dont read them....

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  • are 2 v2 comin out

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  • If you read it you would have read, "Tomorrow, Wednesday May 4th, we'll be resetting stats and more importantly, updating the Matchmaking Playlists to include the new maps, adjusted settings and new game variants. All this will happen sometime mid-morning Pacific Standard Time." That is kinda obviouse about the stats resetting.

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  • WHY CAN'T U JUST GIVE US POOR PPL THE MAPS 4 FREE???!!!!!

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