[b]********** NEW LESSON **********[/b]
Today marks another lesson. Inspired by Carney's Map Design 101 guide, I decided to do my take on Simplicity in design. If you missed it, I cover a full analysis and comparison of Carney's guide and my forge lessons. Feel free to read it if you don't mind a long read. Here is the link for that: [url=http://www.reachingperfection.com/2010/11/map-design-101-vs-forge-lessons.html]Map Design 101 vs Forge Lessons[/url]. Also for those of you who enjoy the series I HIGHLY suggest you check out my blog tomorrow to participate in a little social experiment. Here is the link to today's lesson as well as the typical synopsis:
[url=http://www.reachingperfection.com/2010/11/lesson-36-simplicity.html]Lesson 36: Simplicity[/url] ------- ([url=http://www.bungie.net/Forums/posts.aspx?postID=52625770]BNet Version[/url])
* By simplifying your map you can amplify the experience that a player is enjoying on your map
* A simple map is much easier to learn, meaning that players spend less time learning the map and more time actually playing it and having fun
* Sometimes reducing something so that there is less of it can improve your map more than just simply redesigning it
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