Young children are so impressionable nowadays and I fear that many of them will play this game. Let's consider the idea of personal roles in killing other sentient beings.
To kids, virtual experiences feel very real, not only because the graphics today are so amazing, but because they are taking on a first-person role in the killing process. Rather than just passively watching a rated-R violent movie, when kids play a game, they are one of the main characters inside the adventure. The entire experience becomes a more meaningful -- and deadly - in their brains, which are forming new connections every day. The other issue is that children will play a game where they mostly resolve conflicts through violence. Violent video games show kids how to express themselves physically, in a violent way.
It's already way easier for a child to push another child when they're angry than to express their emotions and resolve a conflict through words. When you hear the tragic, heart-wrenching stories such as what happened in Newtown, CT, you wonder how exposure to violent games de-sensitizes people to the act of killing other people. What if that could carry over to their own life or others?
The very possibility of creating sociopathic tendencies is something that should be avoided, not created. It also exposes children to possible instances of explicit languages which might shatter and destroy their youthful innocence. It's all about that confusion between reality and fantasy that may be difficult for a young person like that to see and understand.
Is that what we really want to expose children to? Is that the sort of thing we want to promote?
I propose the following and simple solution:
Destiny checks the birthday of the user's account If it is less than 13, then that account will not be able to play until that user's 13th birthday has been reached as the game is rated T for teen and no one younger, lest their young and impressionable minds be exposed to the horrors that might push them over the edge.
I personally believe that this is the best means to protect a growing new generation from sinking into sin and violence.
Let me also present a legitimate and completely trustworthy source free of any bias:
[url=http://www.foxnews.com/tech/2013/09/12/training-simulation-mass-killers-often-share-obsession-with-violent-video-games/]Fox News[/url]
I have created a poll to provide a means to look at the responses of the thread at a glance, making it easier for discussion to be facilitated. Thank you for reading.
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It is the job of the parents of said children to parent their kid correctly, not the job of game designers to do that for them.