If Thorn's range is nerfed slightly, TLW's range should be nerfed slightly more. Otherwise, TLW is nearly guaranteed to dominate. Too much damage for its ROF and range
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[quote]If Thorn's range is nerfed slightly, TLW's range should be nerfed slightly more. Otherwise, TLW is nearly guaranteed to dominate. Too much damage for its ROF and range[/quote] This is how much is in the range section for TLW [ ] LITERALLY that's how much range it has it would fill in between those bars so you need to go look up its stats before saying that. Trust me I've done my research compared it to many others if you use perfect balance then I know I can counter with long range but I don't know for sure if they are using that or send it leaving me at a blind disadvantage
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Thanks. I've been wondering if I should switch that.....thing kicks like a mule and is slow firing even without perfect balance.
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[quote]Thanks. I've been wondering if I should switch that.....thing kicks like a mule and is slow firing even without perfect balance.[/quote] Yeah if you have the thorn and you aren't using send it. That's the best choice, you can't counter it with long range mid range at all the only way is to get close. It only take 3 quick shots to the body to kill you, but with mass amount of them its hard not to take that many
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When using Thorn, that is.
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[quote]When using Thorn, that is.[/quote] Not sure what you mean maybe you replied to wrong post. Too vague.
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Probably. I'm trying to hold like three conversations at one time haha. I meant Thorn rarely outguns TLW at close to mid range. Only mid to long when the user hasn't noticed you yet
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[quote]Probably. I'm trying to hold like three conversations at one time haha. I meant Thorn rarely outguns TLW at close to mid range. Only mid to long when the user hasn't noticed you yet[/quote] And that's that's what this post is for you have proven my point take out "send it" which increases the range and then you have a counter for it. And to counter TLW just use range. Same thing. So bump my post so others can realize the same thing
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Too late, already disliked xD sorry about that. My argument says that Thorn counters best with range, and ALSO The Last Word is OP when Thorn doesn't have extended range. If Thorn's range is nerfed, TLW and other shorter range guns will have to be nerfed by damage or ROF.
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[quote]Too late, already disliked xD sorry about that. My argument says that Thorn counters best with range, and ALSO The Last Word is OP when Thorn doesn't have extended range. If Thorn's range is nerfed, TLW and other shorter range guns will have to be nerfed by damage or ROF.[/quote] No then you should be more intelligent and stand back from a last word anyway the thorn even without send it is like 4x maybe even 5x more cause TLW's rang is this big [ ]
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In most Crucible matches, I don't know someone's using The Last Word until it tells me over my dead orb. Haha Too many guardians in one small hallway to tell
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I'm talking by experience, not numbers. Rarely able to outshoot TLW unless I'm a good distance away. Otherwise, it's wasted effort. TLW dominates at close to mid.
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[quote]I'm talking by experience, not numbers. Rarely able to outshoot TLW unless I'm a good distance away. Otherwise, it's wasted effort. TLW dominates at close to mid.[/quote] Yes and that's what its suppose to do I'm saying the thorn doesn't have a long range counter. And without this perk called send it on the thorn you know you can rush it with TLW
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Edited by OreSamaPrussia: 6/8/2015 2:32:47 AMRed Death counters nicely at longer range. Already said that. Idk if I said this to you or someone else* (misspelled, whoops), but look at my logic. Thorn is effective against short-range weapons by having extended range. TLW outguns Thorn flawlessly at short to mid range. Thorn's range will be short to mid if Send It is removed, making it a sitting duck to TLW and other guns. Therefore, if Thorn's Send It perk is removed to nerf its distance, TLW and other short to mid range and high ROF weapons must be nerfed in either their distance, rate of fire, or damage output to rebalance. Without the full-circle rebalancing, Thorn will become significantly less effective, and TLW will become more effective than it should be.
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[quote]Red Death counters nicely at longer range. Already said that. Idk if I said this to you or someone else* (misspelled, whoops), but look at my logic. Thorn is effective against short-range weapons by having extended range. TLW outguns Thorn flawlessly at short to mid range. Thorn's range will be short to mid if Send It is removed, making it a sitting duck to TLW and other guns. Therefore, if Thorn's Send It perk is removed to nerf its distance, TLW and other short to mid range and high ROF weapons must be nerfed in either their distance, rate of fire, or damage output to rebalance. Without the full-circle rebalancing, Thorn will become significantly less effective, and TLW will become more effective than it should be.[/quote] Okay I see what you mean but then if you use thorn, then you know you have a counter by stepping back, but let's not get ahead of ourselves cause doing to many nerfs at one time without testing could make this game completely irrelevant. But TLW does 103s at close range yes. DONT GET AHEAD OF OURSELVES HERE. worry about this
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Haha ok. It's a tough thing to do. I know how hard it is to try and "balance" the guns as far as the theoretical goes, and it's not pretty. Too many weapons in the game to deal with. That's why I'm hoping they don't nerf anything else(besides HoW weapons which I know little about.)
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[quote]Haha ok. It's a tough thing to do. I know how hard it is to try and "balance" the guns as far as the theoretical goes, and it's not pretty. Too many weapons in the game to deal with. That's why I'm hoping they don't nerf anything else(besides HoW weapons which I know little about.)[/quote] If you know you're not going to win a close range interaction don't put your self in that situation to begin with
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I guess I should stay away from the majority of players and stick with only large, open spaces. The most overused gun I've come across is the shotgun-only rampagers. I'll try, but sometimes decisions are forced by a sneak attack or a cornering.
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[quote]Haha ok. It's a tough thing to do. I know how hard it is to try and "balance" the guns as far as the theoretical goes, and it's not pretty. Too many weapons in the game to deal with. That's why I'm hoping they don't nerf anything else(besides HoW weapons which I know little about.)[/quote] Stepping back is a tough thing to do? That's just ignorant to say just move back unless you have someone behind you then you're SoL
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SoL? Not the best with all the acronyms. I'm trying lol Depends on the map, who's around me, my health, what weapons the opponent(s) are using, whether or not they flash switch from sniper to shotgun(primary slots. Can totally happen.), and whether or not I know that particular person is using that particular weapon. I spend most of my encounters flying backwards, but that doesn't help much when I smack a random wall haha I usually play mid range. A rush forward by the enemy, and my distance is gone, even with the backwards flying.
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[quote]SoL? Not the best with all the acronyms. I'm trying lol Depends on the map, who's around me, my health, what weapons the opponent(s) are using, whether or not they flash switch from sniper to shotgun(primary slots. Can totally happen.), and whether or not I know that particular person is using that particular weapon. I spend most of my encounters flying backwards, but that doesn't help much when I smack a random wall haha I usually play mid range. A rush forward by the enemy, and my distance is gone, even with the backwards flying.[/quote] Now it seems ad if you're asking me for PvP advice which I don't mind giving. But not Herr please
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I was just listing the many factors involved with why I might not jump back, and stating that I usually use the backwards method, but my playstyle and place in the (VERY close quarter) maps makes it difficult. Advice would be great, bit yeah, not in this forum.