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7/29/2010 10:09:50 PM
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Incompetent Cartographer 3

License to Kill. [url=/news/content.aspx?type=news&cid=27548] click for full story [/url]

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  • [quote][b]Posted by:[/b] Homeboyd903 Looks like youve got a man cannon on top of the tower by your red team spawns that shoots onto the roof that you have "off limits." (Also good to know you can set death boundaries specific to teams.. could make for some interesting custom games). Not enough incentive to travel to red spawn. Blue base is completely covered at spawn and red is wide open. (I know youre adding "columns" but that simply isnt going to cut it). Red spawn needs a base of some kind or some incentive for blue team to travel out of their fortress, unless youre going for the high-ground kind of feel. What is the purpose of the side walkways that dead-end into little rooms overlooking red spawn? Definitely need an escape from the room other than going back the way you came. You've got quite a bit of budget left there. I would suggest adding a base to red spawn (of some kind.. not just cover) and possibly a second (or 3rd) level catwalk around the exterior of the map and have it dump off behind red base and into the sides of blue base. This way you will provide a quick, but exposed assault on red from high ground and an overlook of the majority of the map. This will also keep people from traveling up the gut under blue base when going for objectives. Man-cannons will probably get scratched once you start playtesting. People use and abuse the hell out of these things. I cant tell but it looks like they are all facing blue? (Ill have to go look at earlier pics). You're ready for playtesting right now? Can I assume you've accomplished more than 50% of your goal with construction? I also understand the irony of me giving a Bungie employee advice on how to use a feature in their game. But yea, it happens. I often get advice on how to approach the national clinical standards of the time it should take to perform a typical heart valve repair by those far less qualified to do so. [/quote] I am also not Urk, but I play one while he is watching tv. I agree that the bottom spawns need more cover. I also agree that it needs a base. However, I would much rather see two smaller fortified positions than an actual base. Imagine this map divided as a "Y". Take what Urk has got going on here and expand it out farther, kind of like a set of wings. Adding a small encampment on either corner will help with spawn protection. Also, consider giving them a little height advantage with said positions so that they can dominate the middle down-low area. This map has good potential, it just needs some balance and lovin'. Also, Urk you want to give the defending team a reason to come out of their shell. When placing power weapons make sure to keep them out of that base. One on the side isn't going to kill it, as long as it draws them out of cover or else I foresee some controller throwing in a CTF match.

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