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#feedback

Edited by Hooligantuan: 6/1/2015 4:33:16 PM
8

Locking Items Should Prevent Reforge/Reroll

AGREED

83

Just be careful, you dumb scrubs.

114

[b]Title says it all.[/b] If we want to Reforge/Reroll our weapons, it's not much trouble to have to Unlock them before we do it. [b]Locking should be a total lock.[/b] It is, however, potentially [i]a lot[/i] of trouble to accidentally Reforge/Reroll our cherished gear. Every time I visit the Gunsmith now, I unequip my Jolder's Hammer just in case, since I'd flip out if I even accidentally hit the wrong button or dropped my controller. Jolder's Hammer with the Rodeo and Crowd Control perks, and that Field Scout. [b]Flip out.[/b] See where I'm going with this? [b]:D[/b] Going forward with Destiny, I think this is an easy to implement feature that will reduce some GUI anxiety and mitigate inevitable accidents.

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  • Edited by BunnyBones: 5/21/2015 9:52:17 PM
    Bump. I was actually surprise. I could & almost accidentally did, re-roll my locked scout rifle. Glad I hit my sniper with the X button. As I already spent 55 or so motes for my perfect roll on my scout. Simple bump* Could be a easy mess up in a hurry. I mean locked is locked right? I don't kinda lock my car doors. The insurance would say. Oh so you left your car unlocked. I say ah. Well I left 1 door unlocked..... But the other 3 were totally locked, do I still get my paid?!! Insurance>>> ummm hell no.. Not half. Not meet ya in the middle. Either it was locked or not period. =)

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