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originally posted in: Player vs Player vs Environment?
4/10/2015 7:49:51 PM
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Here is a similar post with other links to related topics: https://www.bungie.net/en/Forum/Post/112704163 As far as my opinion, I will quote myself from that topic: [quote]I think it should just be an opt in/out feature in options if you would/wouldn't want to kill guardians, but it wouldn't work right away. Every time you load into any area, you pull out your ghost and hit a button to activate it and on the screen it will say "*insert name here* has become a rouge Guardian", then 5-10 seconds later, the killing can begin. Your Ghost might say something then everything will turn into darkness zone for you. Your super, grenade, and melee energy will also reset at this moment and recharge slightly slower. Any Guardian who loads in after will also get the notification in the center of their screen and their Ghost will warn them, giving them reaction time. Players will be immune to each other within this window, but won't have waypoints. If you opted in and aren't in the mood, pull out your Ghost and hit a button to not participate. Overall XP and reputation will be increased. Guardians will be worth 75 Glimmer and 25 reputation. Dying when you opt in as a rogue Guardian will respawn you somewhere else in the patrol to avoid making things awkward and grenade, melee, and super energy is reset. Pulling out your Ghost to act as a rouge guardian might be disabled for fire teams to avoid being over powering in groups or you get a slight buff and your ghost will warn you if multiple guardians have gone rogue. No respawn timer for fire teams, but reviving is enabled, only a little slower and without as much of a shield. Killing other Guardians is definitely disabled for for public events though. Defending Guardians only get 50 glimmer, 20 reputation, but get to respawn in the same area unless they also chose to be a rogue Guardian, but defending could be a safer option if passing by or waiting for a public event. Defending Guardians cannot be targeted by the same person when they (or their fire team) respawn to avoid awkwardness and spawn killing. If an attacking Guardian is killed, a message will show up for everyone else saying "*insert name here* was consumed by the Darkness" as a reminder of what happens without your Ghost's light (as you respawn elsewhere).[/quote] Thoughts?
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  • I don't agree with the method to hop in to your idea of PvPvE. Unless there was some kind of limiter, like a cooldown or timer, putting it in a far less accessible place, or only do-able in specific zones, you could sniper a few guys and change yourself to "peaceful" before victims can respawn and retaliate. This is why I suggested it be it's sort of own mode, and even then, I'd make it so that the "go to orbit option" takes far longer in this mode, and any rewards are negated if you disconnect (sounds rough, but it's to prevent people from trolling) I think your rewards are a bit high. As that is it makes it so that you can set up and co-ordinate with other guardians glimmer and rep farming that's far faster than any other method if enough people do it. I also imagine that they'd need to make more innitial patrol spawns to prevent spawn camping, or maybe spawn-in invulnerability for a few seconds (or both)

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