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Destiny 2

Discuss all things Destiny 2.
4/6/2015 10:51:55 PM
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Enemy changes for destiny 2

I've been thinking about the current enemies in the game and I sincerely hope they are changed and improved upon along with new enemies in the upcoming sequel. They can only do minor changes right now so many ideas I've seen may not be implementable in destiny. I'll be adding later for other enemies but the one that stands out in my head the most are the phalanxes. My idea for how they could be changed and improved has a few parts. The change I would like to see the most is the ability to damage and destroy the shield's optics. They are plain as day right on the front and Id like to see a mechanic similar to vex that lose their head. The phalanx will enrage and charge, possibly dropping their gun all together, to try and shield slam you. This reveals them more during that time as well so like the minotaurs its a trade off. Stop shield regeneration but get rushed. This is an unpopular opinion but I also think the shield slam that sends you flying should always be a one hit kill if hit directly. There are few pve enemies that have OHKs without light switch, but I doubt that would happen as that would make the game more difficult than Bungie seems to be catering to. This would make a lot of sense considering the shields weight and strength lore wise and unlike most other attacks in the game it literally tries to crush you. A solution to this would be a less powerful phalanx specific weapon with their shield. Share your thoughts below. Are there any other enemies you want to see changed or improved? Personally I'd like to see more variety in weapons for enemies as well. But not so much different kinds. More I want to see something like fallen captains switching from guns to their swords rather than the variants having to spawn.

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