I think this would be pretty cool, I wonder if anyone else thinks the same.
My idea
When a piece of gear is broken down, every little bubble from the item's upgrade tree becomes an item that enters the players inventory. The player would also receive a weapon/armor "shell" that is now full of empty slots where its upgrades were once shown. The player then has the ability to use his/her collection of "parts" and "shells" to create weapons/armor that looks however they want it to look with the abilities they want. Throw in some limits on what "parts" can go where for balance.
How it could change things for the better
-modernize old legendaries and exotics
-create unique, custom builds!
-maintain desired appearance without sacrificing function
I have my trusty old fatebringer, but now it does less damage than current legendaries. Let's take this Devil You Don't, rip out its "damage parts", load them into my fatebringer's "shell", and now I have my old weapon tuned up and ready for modern content.
My concerns
-overpowered items
-too easy to obtain powerful stuff? The parts will only be as easy to obtain as the gear they come from
The game was probably not made with anything like this in mind so this probably has the potential to create some very overpowered stuff if implemented without some limits placed. This could also make it too easy for people to obtain better gear maybe?
Just throwing this little brain storm out there! Comment, critique, and discuss!
Thank you and have a wonderful evening everyone :)
-
Mentioned this the other day but a more balanced version. I'm currently doing a proper write up and screen mock for funnies. I actually think that originally the game was planned to have a more in depth weapon customisation system but was pulled for simplification for audience.