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#Halo

9/27/2007 6:03:56 AM
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90 Degrees FOV is back in Halo 3! Thanks you, BUNGIE.

I, along with all the other Halo 1 die-hard fans, would like to personally thank BUNGIE for increased the [b]FOV (Field of View) back to the original 90 degrees[/b]. This was the single most important thing that brought back the original "feel" of halo to me. And with the tweaking to the game play, the game just feels right. BUNGIE definitely listens to their fans, even us Halo 1 die-hards. Also would like to say the graphics are amazing. The colors are rich and vibrant, and the texture detail is very sharp. But there is one small thing that would be nice to fix. [b]The bullet cases do not look good[/b]. If they could look like the original Halo 1's: Brass color, and stay on the ground longer, that would make it perfect. Because as is, it kind of looks like yellow straw is being ejected out of the guns. Also, the shot gun shell cases could look better too. Having realistic bullet casing strewn across the ground, just give all that more realism to the carnage of a battle. One thing i loved in Halo 1. Don't get me wrong, i am very thankful, an i don't mean to complain; because just increasing the FOV is more then i could have asked for.
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#Halo #Halo3

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  • Hail the ancient post

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  • I personally like playing with FOV set at 115-120.. but thats for Quake...

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    1 Reply
    • I just checked Halo 1's MP FOV, and oddly enough it is also 70°. So why does it feel much less cramped then both Halo 2 and Halo 3? I'm guessing it is because it has much more Vertical FOV then both of them. Having more Vertical FOV makes a big difference. I wish BUNGIE would increase the single screen FOV to 90° to compensate for this lack of Vertical FOV. They need to have the regular 4:3 screen FOV set to 70°, just like they did in halo 1, and then for widescreen increase the Horizontal FOV accordingly to fill the rest of the screen. Hell, they did it for widescreen splitscreen (90°). So why not have widescreen singlescreen the same FOV? [Edited on 11.17.2007 3:37 AM PST]

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    • Well, i just checked by using your method, and now i'm really confused. The results i obtained for the Horizontal FOV are: Halo 3 Wide-screen FOV: 70° Halo 3 Standard-screen FOV: 55° Halo 3 Split-screen, wide-screen FOV: 93° Halo 2 Wide-screen FOV: 80° Halo 2 Standard-screen FOV: 65° Halo 2 Split-screen, wide-screen FOV: 75° (w/severely reduced Vertical FOV) Halo 1 FOV: 70° Halo 1 Split-screen FOV: 110° Strangely enough Halo 1’s MP FOV is only 70°, and i always thought it was 90°. So why does it feel so much less cramped then both Halo 2 and Halo 3? I believe the reason is because Halo 1 offers so much more Vertical FOV then the two. They really need to increase Halo 3’s FOV to around 90°, instead of 70°, to compensate for the reduced Vertical FOV. 55° FOV for standard-screen is just horrible. Having a larger VERTICAL FOV makes quite a difference. One cool thing is that in split-screen, Halo 3 is slightly over 90° FOV. So why not have single screen the same? Halo 2, on the other hand decreased the split-screen FOV, thereby making split-screen completely undesirable. Halo:CE did the same thing as Halo 3; they increased the split-screen FOV. And it was all the way up to 110 degrees. I preferred playing split-screen in Halo:CE. [Edited on 11.17.2007 3:36 AM PST]

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    • Turns out you are right in saying that Halo 2 her a lower FOV, it is aproximately 64.9°. Here is the proof: [url]http://www.sunflower.com/~kyleb/halo2fov.jpg[/url] 5 turns and 62.8125% into the sixth turn completes the circle. Anayway, since I've done this much I figure I'll do Halo 3 tommorow, but a friend just dropped by and I need my matchmaking fix now anyway. [Edited on 10.14.2007 8:41 AM PDT]

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    • [quote][b]Posted by:[/b] MadroKurgan I completely understand what you are saying. But your figures must be flawed, because Halo:CE SP is around 80 FOV, and its MP is 90 FOV. BUNGIE uses degrees for their FOV value, not just some random values. It is ridiculous to believe other wise. And i looks like you used the PC version.[/quote] It's the Xbox version, but it looks nicer thanks to running on the 360. If the FOV were 80° it would take only 4.5 turns to complete a circle, rather than ~5.1875 turns it does take. [quote][b]Posted by:[/b] MadroKurgan I'll perform the same test asap. Also, i'm not sure if you can use pixel count as an accurate representation for distance. 360/5 = 72 degrees is all the figuring that would be required, if pixel count was the determining factor. But you have to take in overscan and other variables. I have my xbox hooked up to a pc monitor that produces no overscan. So i'll give it a shot.[/quote] It takes more than 5 full turns to complete the circle though, which is why I counted the pixels to see how far into that sixth turn the end of the circle is. For example sake, imagine a game using an FOV of 108 running widescreen at 1280x720. In that case it would take 3.333 turns to complete a circle, so that circle would be completed just before 854 pixels into the 4th turn. Also, the shots are taken with a video capture card which does not overscan, so that isn't an issue here. The only thing keeping my figures from being exact is the fact that I can't insure my turns are perfect, rather they could be slightly more or slightly less than a full turn of the view. They obviously aren't off by more than a small bit though, as can be seen by how closely all the edges line up across views. [quote][b]Posted by:[/b] Halo 2 is indeed 70 FOV, and it has a much smaller FOV then even Halo:CE's SP. You saying that both Halo:CE and Halo 2 have the same FOV is absurd. If Halo:CE's SP FOV is 70, then Halo 2's must be 50 degrees, then. [/quote] Or they just changed what the numbers in the code refer to, and hence a value of 70 in Halo 2 provides the same FOV as a value of 90 in Halo:CE. I'll grab some shots of Halo 2 so we can see how the two games compare their acutal ingame FOVs. [Edited on 10.13.2007 6:37 PM PDT]

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    • Widescreen users have an unfair advantage, they get an increased FoV over us SD users with the crappy old 60 degree Halo 2 FoV. I'm not sure if you get the full 90. Is there any way that I can get a 90 degree FoV without a widescreen HD TV? I don't mind if my picture is made smaller with those little black bars or anything.

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    • I completely understand what you are saying. But your figures must be flawed, because Halo:CE SP is around 80 FOV, and its MP is 90 FOV. BUNGIE uses degrees for their FOV value, not just some random values. It is ridiculous to believe other wise. And i looks like you used the PC version. I'll perform the same test asap. Also, i'm not sure if you can use pixel count as an accurate representation for distance. 360/5 = 72 degrees is all the figuring that would be required, if pixel count was the determining factor. But you have to take in overscan and other variables. I have my xbox hooked up to a pc monitor that produces no overscan. So i'll give it a shot. Halo 2 is indeed 70 FOV, and it has a much smaller FOV then even Halo:CE's SP. You saying that both Halo:CE and Halo 2 have the same FOV is absurd. If Halo:CE's SP FOV is 70, then Halo 2's must be 50 degrees, then.

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    • I've understood what you have been saying all along, but you aren't understanding what I've been saying here. I'm not doubting that the code which controls the FOV in Halo CE has a default setting of 90. Again, I've never even looked at the code, so I have no reason to doubt you on that. I am simply pointing out that the value of 90 you are referring to is not stating the number of degrees in the FOV, and I know this for a fact because the in game FOV of Halo:CE is nowhere near 90°. Perhaps that value you are adjusting refers to 90%, as in 9/10 the FOV they had originally designed the engine to use. It could meanr any number of things, but it most certainly does not refer to the number of degrees in the FOV. Anyway, a friend brought over his Halo CE for the Xbox last night, but I soon realized that I actually need two disks to start a system link game to get fullscreen shots of multiplayer. So unfortunately, I had to settle for campaign instead. However, since you said there is only a little difference between the FOV in campaign and multiplayer, a demonstration of the FOV in campaign should be enough to prove to you that Halo CE's FOV is nowhere near 90° in either portion of the game. [url]http://www.sunflower.com/~kyleb/halofov.jpg[/url] As that picture shows, it takes approximately 5 full turns and another 120 pixels into the 6th turn to compete a full 360° circle. The shots are 640 pixels wide, making 120 pixels is 18.75% of a turn. So we have 5.1875 turns of the view to complete a circle, and dividing 360 by 5.1875 reveals Halo CE's horisotnal FOV in campaign as approximately 69.4°. Do you understand that? [Edited on 10.13.2007 12:02 PM PDT]

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    • For the hex FOV value, Halo 1 MP for the xbox reads: 90, for full screen. Halo 2's MP and SP FOV hex value reads: 70 (keep in mind, the PC version of Halo:CE has a smaller FOV then the xbox version, for some reason). When i change either of them up or down there is a corresponding increase or decrease in the FOV. So changing the values without a shadow of doubt changes the FOV. So let me ask you, why on earth would BUNGIE's FOV code have 90 for 70? It makes no damn sense. That and Halo 1's FOV is beyond a doubt noticeable more then Halo 2's. So both cannot be 70 FOV. Do you understand?

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    • [quote][b]Posted by:[/b] MadroKurgan I cannot even believe that you are arguing that the games code does not represent what is in game. That is like saying that our DNA has nothing to do with how we are built. [/quote] That isn't what I'm saying. Rather, what I'm saying is that whatever you are seeing in the code isn't representing 90°, because the FOV in the game is nowhere close to 90. I sold off the Xbox version after Halo 2 came out, and only have the PC version now, but I'll get the Xbox version from a friend tomorrow and capture some stills to demonstrate the game's FOV.

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    • [quote][b]Posted by:[/b] kylebisme Sorry, but again, regardless of whatever numbers are used in the code, the FOV resulting in Halo CE is nowhere near 90. It quite simply takes far more than the 4 turns of the view to complete a circle which would be all that is needed if the FOV were actually 90°.[/quote] I cannot even believe that you are arguing that the games code does not represent what is in game. That is like saying that our DNA has nothing to do with how we are built. Not to mention the common sense of seeing that Halo 1 has a larger FOV then both Halo 2 and 3, regardless of degrees. Look anywhere on the web, and it is an excepted fact that Halo:CE for the xbox is 90 FOV, and Halo 2's is 70 degrees.

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    • Sorry, but again, regardless of whatever numbers are used in the code, the FOV resulting in Halo CE is nowhere near 90. It quite simply takes far more than the 4 turns of the view to complete a circle which would be all that is needed if the FOV were actually 90°.

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    • [quote][b]Posted by:[/b] kylebisme [quote][b]Posted by:[/b] MadroKurgan [quote][b]Posted by:[/b] kylebisme I don't know what you are smoking either, the default FOV in both halo Halo CE and Halo 2 is 70, Halo 3 looks about the same.[/quote] Sorry, but no. Halo:CE for the xbox MP is 90 FOV, while SP for halo:CE xbox is a little under 90 FOV. Halo1 for the PC had a smaller FOV for MP and SP then it did for the xbox. Halo 2 has 70 FOV for both MP and SP. How do i know for a fact that both Halo:CE and Halo 2 for the xbox are what i say? Because i've modded both and have changed the FOV via hex editing. And the original FOV values are what i stated. Halo 3 is not 90 FOV, but higher then 70. Definitely acceptable. [/quote] Regardless of what you saw in the hex, it takes more than 4 turns of the view to compete a circle in any of the Halo games. In 4:3 it takes a little more than 5 turns in any of the game's iterrations, putting the horizontal FOV in all the Halo games right around 70.[/quote] Whether Halo:CE MP is 90 FOV and Halo 2 is 70 FOV is not up for debate. They are and have been proven as such via the code of the game. You are wrong in your figures then, because what i hex edited is game code; it does not lie. And there is a huge difference when i adjust Halo 2's FOV to 90, and when i decrease Halo:CE's to 70. Facts aside, Halo:CE offers MUCH more FOV then Halo 2, anyone can see that who have play a lot of Halo:CE MP.

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    • [quote][b]Posted by:[/b] MadroKurgan [quote][b]Posted by:[/b] kylebisme I don't know what you are smoking either, the default FOV in both halo Halo CE and Halo 2 is 70, Halo 3 looks about the same.[/quote] Sorry, but no. Halo:CE for the xbox MP is 90 FOV, while SP for halo:CE xbox is a little under 90 FOV. Halo1 for the PC had a smaller FOV for MP and SP then it did for the xbox. Halo 2 has 70 FOV for both MP and SP. How do i know for a fact that both Halo:CE and Halo 2 for the xbox are what i say? Because i've modded both and have changed the FOV via hex editing. And the original FOV values are what i stated. Halo 3 is not 90 FOV, but higher then 70. Definitely acceptable. [/quote] Regardless of what you saw in the hex, it takes more than 4 turns of the view to compete a circle in any of the Halo games. In 4:3 it takes a little more than 5 turns in any of the game's iterrations, putting the horizontal FOV in all the Halo games right around 70.

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    • [quote][b]Posted by:[/b] RhythmKiller I think it's [i]nearly[/i] 90, on widescreen. That made me very happy indeed. Sucks for 4:3 users though - but then who cares about them?!! Either way, you can see a lot more and you get a better sense of scale, and people don't slip out of your view in close combat as much. It amuses me to know that nearly everyone on these forums who busted me down for complaining about the narrow FOV in Halo 2 will defend the new wider FOV with just as much blind zealotry.[/quote] Heh, I am one of those filthy 4:3 TV owners (HDTV, 40 something inches, looks nice) and I'm OK with the FOV. At least I don't feel cramped and in a tunnel like I did in Halo 2. Sounds like it would even be better if I were on a widescreen. ~telengard

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    • [quote][b]Posted by:[/b] telengard I'd be curious to know what it is in MP. I'm not really big on the campaign. I also have a 4:3 TV. How exactly can you calculate FOV? ~telengard[/quote] Hmm, I think finding a 90 degree corner, facing outwards from it.. you should be able to find a spot where you can just about, or actually see each wall at the same time. Haven't tried it, but I would have thought you'd be able to do that easily on a widescreen =/

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    • [quote][b]Posted by:[/b] kylebisme I don't know what you are smoking either, the default FOV in both halo Halo CE and Halo 2 is 70, Halo 3 looks about the same.[/quote] Sorry, but no. Halo:CE for the xbox MP is 90 FOV, while SP for halo:CE xbox is a little under 90 FOV. Halo1 for the PC had a smaller FOV for MP and SP then it did for the xbox. Halo 2 has 70 FOV for both MP and SP. How do i know for a fact that both Halo:CE and Halo 2 for the xbox are what i say? Because i've modded both and have changed the FOV via hex editing. And the original FOV values are what i stated. Halo 3 is not 90 FOV, but higher then 70. Definitely acceptable. [Edited on 10.09.2007 7:29 AM PDT]

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    • I don't know what you are smoking either, the default FOV in both halo Halo CE and Halo 2 is 70, Halo 3 looks about the same.

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    • I think it's [i]nearly[/i] 90, on widescreen. That made me very happy indeed. Sucks for 4:3 users though - but then who cares about them?!! Either way, you can see a lot more and you get a better sense of scale, and people don't slip out of your view in close combat as much. It amuses me to know that nearly everyone on these forums who busted me down for complaining about the narrow FOV in Halo 2 will defend the new wider FOV with just as much blind zealotry.

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    • I don't know what i was smoking, because it definitely is not 90 FOV. I was playing on a small 19" monitor in split-screen widescreen, and the FOV looked wider. Once i played it on my larger HDTV in single-screen wide-screen, it was very apparent it was not 90 FOV. I'm guessing Halo 3's FOV is around 70-75 FOV. Not as natural as Halo 1's 90 FOV, but very manageable. I rarely get blind-sided like i did in Halo 2, and it doesn't feel nearly as claustrophobic/tunnel-vision. [Edited on 10.31.2007 3:07 PM PDT]

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    • [quote][b]Posted by:[/b] telengard I'd be curious to know what it is in MP. I'm not really big on the campaign. I also have a 4:3 TV. How exactly can you calculate FOV? ~telengard[/quote] Around 90 FOV in MP is what i'm referring to, not SP. SP FOV seems a bit smaller.

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    • I'd be curious to know what it is in MP. I'm not really big on the campaign. I also have a 4:3 TV. How exactly can you calculate FOV? ~telengard

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    • I'm not 100% sure if it is exactly 90 FOV, because of it being widescreen and all, but it is very close. And this is only in MP. I beleive SP might have a smaller FOV then MP.

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    • 90 FOV FTW!

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    • [quote][b]Posted by:[/b] Angery Norwegin I like how much more Halo 3 is like Halo CE then Halo 2. I was happy to see the Assault Rifle and Pistol back. The pistol just for show really, fires slow and doesn't zoom of course. But I find myself using the Assault Rifle and shotgun a lot. I also liked how the weapons like shotgun and sniper looked more like the Halo CE weapons.[/quote] It makes sense though doesn't it? We all wanted Halo 2 to be another Halo, and we've wanted another Halo CE the whole way through. And we got it to a degree. Not much of an accident.

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