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#Halo

4/5/2012 12:26:45 AM
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When did destiny development start? Some interesting research...

Some of the longer term members here may remember BentLama (Nathan Walpole) being a Bungie employee. BentLama also worked at 343i recently. He has previously worked on Halo 2 (Bungie), Halo 3 (Bungie) & Halo 4 (343i/MGS). Looking at his resume ([url=http://www.bentllama.com/resume_nathanWalpole.pdf]link here[/url]) I see work on "undisclosed projects" reaching back to 2007 with Bungie. It seems interesting to me that a senior animator and conceptual developer for enabling the development team was working on "plural" as in multiple undisclosed projects. What does this mean? I'm not sure but I wanted to post and get some speculation going. Perhaps he worked on Reach, maybe Destiny commenced all the way back then as well? Personally I think Destiny is in that mix. I imagine his specialty in proof of concept, pre-vis and character rigging with test animators as well as design viability studies attribute him to working in the very early stages of game development lifecycles. Any ideas on the projects BentLama worked on during those late years at Bungie? I'm thinking Destiny has been around for longer than we suspect. Bungie have known for many years now that they were buying themselves back from Microsoft and moving away from Halo. I recall Reach had a small team assigned to retool existing Halo technologies to deliver their best game and ODST was the main focus. However I believe a semi-fast one was pulled on Microsoft and more resources were devoted behind closed doors to Destiny during both those game developments. This leads me to think Destiny is closer than we think... Side Note: Another point of interest here is I see 343i had him working on concept animation work for and "undisclosed Halo project" in 2008-2010. This means work for Halo 4 has been going on for over 4 years now.

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  • [quote][b]Posted by:[/b] tsassi2 Activision fits there as a publisher, nothing else. Of course they will get some help from ACtivision such as testing and possibly new technoologies, but Activision won't be an integral part of the development process. But keeping expectations low is always a good thing. After all, you lose nothing and if the game actually super awesome, you will be much more excited about it because you were positively surprised. The waiting also goes by faster when you keep your expectations lower.[/quote] Sounds good, I just didn't want Activision to have expectations of Bungie like MS making them put stuff out so fast. Also I agree about the time going by faster, but when you have high expectations and it superseeds those, then you're playing a Bungie game! Based on how Bungie has evolved through the years I can't imagine a bust at all.

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