We've all had these people. The ones who don't stay and fight. The ones who just run through all the enemies JUST to get to the boss quicker, and for what?
Every enemy kill is XP, chance at engrams, and glimmer. I don't understand why you wouldn't want to kill enemies during Strike Missions.
We need a way to prevent this. People are now running through the area, getting to a Darkness Zone, dying, then forcing us to spawn there with them. Why is this a big problem? Well, not only are we losing our chances at engrams, XP, and glimmer, it counts as a death. It means that if you're doing the 9000XP without dying bounty and/or the any Strike without dying bounty, then you're -blam!-ed.
Just because that person, for whatever reason, wants to run through without doing ANYTHING at all, we lose our progress on our bounties and lose out on engrams and the like.
Now, Bungie, here is my feedback. Much like the Crota's End raid, make invisible walls. You've shown you can do it in the new Raid by making invisible walls that only disappear when you kill the Shriekers. For Strikes, make invisible walls, or doors that won't open, until all the enemies in the area are dead.
This will make it a team effort. This will give those players who do nothing incentive to help his Fireteam clear the area before moving on.
I just lost progress on 2 bounties due to this happening, and it has happened in the past as well. I'm tired of it. Fix this.
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Run through kill boss faster for chance at exotics. The faster you do the strike the more you can run.
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Nope, I run through all the time. I won't wait for someone killing every single enemy they see. I won't die just to get them to respond on me though...that's crap