JavaScript is required to use Bungie.net

#Halo

4/13/2004 7:03:13 AM
32

Halo 2 multiplayer spawning solutions

What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought." And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time. Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If your playing a game of Capture the Flag on ANY Map, Spawn Killers are essential. If your talking about Team Slayer then the only map you can be talking about referring to Spawn Killers is Blood Gulch as they can only spawn at Red or Blue Base. On the other maps they're completely random.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • How about replacing the word invincible with invisible. There's the perfect solution. Have the person have full cammo right when they respawn. It would be at the end and immediately wear off.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah, Blood Gulch is what I had in mind.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • campers don't stay in one place much. There either drivin a vehicle or are killed if they arn't. You can easily run away from a camping sniper, but not from a vehicle. A good solution would be to get about 3 seconds of invincibility to yourself so you have a chance to turn around and take spawn campers out, while they are defensless. Or you could just run and hide. either way

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • there are many ways to approach this problem. You could take a RTCW approach and have a "dropship" (or a respawning warp point) that brings in reinforcements. Enemies in the general area when the drop ship arrives get blasted. [*]if it's a dropship then the enemy has time to clear out. If they don't, they die [*]If it's a spawining area, anyone in the general area when someone spawns looses their shield You could make respawners invisible and not detectable on radar for a short time. The game could track stats and determine if someone is spawn killing (who they have killed and how long that person has been alive) after a certian number in a row, that player dies and sits our for some long penality - maybe even a score penalty You could let the respawner pick where they respawn using an overhead map and they could do a dead drop into the arena you could give respawners one rocket shot as soon as they spawan!! :D and so on and so forth... [Edited on 4/12/2004 11:17:27 PM]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They should make any spot a potential spawning point, but I have never had a problem with Spawn killers since I always play with friends and we have unspoken rules, even if we are playing on xbox or the PC. 1) No camping 2) No looking at the other person's screen when playing on Xbox 3) No spawn killers

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • yea...i like the inviSIBILITY..idea a bit more...soo that way all you have to do is make your way towards their position and take 'em out..if you're visible then they know when you're coming and will try and stall you with grenades and what nots...but if they dont see you..they wont know what's coming...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agree with The Rip Saw. That is a great idea, I don't know why I didn't think of that myself. Just have invisibility for 2-3 seconds in which they can't shoot either. I like it. Bungie, do you like it?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have no problem with letting them shoot, because as soon as they take a shot, they becoem visible, but that's a good way to clear out campers.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • jndu, I like all your ideas. I never even thought of half of those

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If you want to stop spawn killing, do a thing thats on golden eye, called safe respawn. If looks for a area where there are no other players, mines, whatever and spawns you there.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm against all you guys here. You can't stop spawn killing - It just can't happen. You can't advantage spawn killers by spawning them invisible. What if they spawn on a map like wizard invisible, that 2 - 3 seconds is enough to melee someone going for the flag in the back. It would just make Capture the Flag to hard. If your team can do it - I say go for it. The stronger team will have the opposition being spawn killed. Especially on a map like Blood Gulch.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sixsixone, that might be good for Goldeneye, but for some reason I don't think it would transfer over well with Halo 2. Random location spawns on Blood Gulch would ruin the level in my opinion

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I actually have no problem seeing the invisible players, even if they don't shoot... There is usually a shaded gell look or glimmer that catches my eye.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Digital Chaos, would you like our proposed option if it only applied to large levels like Blood Gulch and Sidewinder?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • safe respawn is easy to do when there are only 4 players in a map, it's a bit tougher with 16, or better yet, 32. [quote][b]Posted by:[/b] Digital Chaos I'm against all you guys here. You can't stop spawn killing - It just can't happen. You can't advantage spawn killers by spawning them invisible. What if they spawn on a map like wizard invisible, that 2 - 3 seconds is enough to melee someone going for the flag in the back. It would just make Capture the Flag to hard. If your team can do it - I say go for it. The stronger team will have the opposition being spawn killed. Especially on a map like Blood Gulch. [/quote] that's where balance comes into play. A map like wizard doesn't have many issues with spanw killing. Maybe a quick second or so of shield recharging when spawing (so that you don't take damage - like when charging overshield) would completely wipe out spawn killing in wizard. However, something like Blood Gulch needs a bit of protection. Much of this issue can be taken care of with level design. Each team could have 2 bases, one flag base, and an armory/safe base that the other team would have a hard time getting into and is spawn killing protected. Whenever you respawn you have the choice of spawing in the safe base and getting a better weapon/ammo/vehicle but being further away from the flag or you can spawn at the base, but you have to worry about spawn campers. Also, if you do resapawns as deployments - i.e. time based - then spawn camping isn't as necessary a tactic for successful CTF play.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It would also make spawn camping hard. You couldn't do anything for those few seconds, but it would give you a chance to hide, and at the very least, it would make it so people don't spawn in the exact same place every time. Also, although it is easy to see active cammo people, it is still harder and would make camping that much more difficult.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • There's nothing wrong with spawn killin'! Why it was just the other day I was playing Halo PC; when a pair strangers appered out of nowhere! Thinking there were ghosts sent by the devil, to cleanse the earth of my kind! I quickly pulled out my pistol and sent them to the floor! In all honesty the idea of having a system like the one found in GoldenEye is great idea! I can't count the number of times I've spawned under the treads of a Scorpion!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If a player dies within 2 seconds of a respawn the spawn killer doesn't get a frag, the victim does.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • that's a possibility. Because it's worth taking not getting the kill point to continue your flag return. Hoever, score isn't really the issue in CTF, it's the frustration of not being able to play, not being able to enjoy the game. That's the issue here.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • they have that invicibilty thing going in most games, not just for spawn kills, but for other stuff like muppets who have an itchy trigger finger. It makes the game more enjoyable for everyone. Don't think they should have this for co-op though, a friendly kill is a friendly kill. But i say good on to the source of the idea.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • A other solution to this question is to have a area around the spawn and if some one on the oppiset team is in the area then it counts as he's commited suiside or u could make them invisable or just leave them but if they done it on live every one would send em cheating feedback.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • the only spawn issue i have is when it does dumb -blam!- like put your mate in right in front of your aimer right as u are about to shoot. then u either betray them or nearly do... that crap is dumb. other than that i think the whole spawn things bring skill to the game. if u lose control then u must work your way back up or deal with defeat. i like it that way.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • i like the idea of the safe respawn OPTION. that way you can CHOOSE weather you want it or not. I know for example that alot of my friends hate the idea or a radar i like that you can turn it off if you want. Bond 64 was a great game, i wish they would make a paintball option! oddjob is cheap.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • To combat spawn-killing all you need is a chance to get your bearings, see whos around you and be ready. The only advantage spawn-killers have is surprise. This could easily be countered by giving you a complete shot of where your about to spawn just a second or so before you do. Thus eliminating surprise.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They should left spawn has it is..... Spawn camping IS a tactic

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon