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#feedback

Edited by Puckett: 12/1/2014 11:08:03 PM
81

Feedback on public events, the new patch, how changes always seem to hurt players, etc.

For quite some time, friends of mine and I have avoided doing the Eliminate A Target public event because it's usually one of the most pointlessly difficult things in the game. About a week ago, a friend of mine and I saw a level 8 target on the moon. Using the appropriate elemental damage for the shield, our level 29 and level 28 toons were unable to complete the event. That, by any measure, is ridiculous. It's absurd that a level 8 mob could survive sustained fire from two toons at higher levels for any length of time, much less five minutes. But then I logged in, excited about Bad Juju being more useful, only to find that successfully completing a public event with a gold tier rating apparently doesn't yield ascendant materials anymore. Only to find that I can't sell excess materials for crucible marks anymore. Only to find that the gains from decrypting engrams haven't just been "reduced," they were cut in HALF - that means it will take me twice as long to get a cryptarch care package of blues (or, for a glass half full perspective, I'll have to delete half as many blue pieces of junk now). [Seriously, we REALLY need to work on your use of language here - the Thorn bounty doesn't "slow" progress, it actually REVERSES it. Reducing reputation gains? Sure, technically cutting them in half is reducing them, but you could also use "halved reputation gains" and it would be FAR more honest - yes, I am saying that I feel like Bungie, AT BEST, misrepresents changes.] So what use are my ascendant materials now? And why do you use Xur, an artificial gating mechanism, for so many things? Exotic bounties often require items from Xur and now we need more crap from that vendor to finish upgrading an Exotic. All using Xur tells us is "Wait five days because that's how we extend your play time instead of giving you actual content - we make you wait for no good reason to do something." The only reason I haven't traded Destiny in is because, based on the strength of the alpha and beta, I upgraded my pre-order to the limited edition for the first time EVER, figuring that that alpha and beta would only be maybe 5% of the content AT MOST, right? It wouldn't be 20+% of the story; how could it be? For a while now, I've been starting to feel buyer's remorse. The Thorn bounty started that, when it required me to do PVP. Other bounties continued that. It contradicted Bungie's statement that players could play how they wanted to. Armor and light accelerated it, once I realized I could wear a matched set of armor and get to 29 but not boost my preferred weapon types, I could wear a mismatched set to support my preferred weapon types and get to 29, or I could get to level cap by getting raid armor which does not support my play style (I prefer pulse and auto rifles as primary weapons). There's nerfing the loot cave, which only ever became a thing because of terrible drop ratios and the cryptarch taking purple engrams and decoding them to green items. There's halving the reputation gains from decrypting items with the cryptarch, when my main toon is literally LEVEL 59 and I can't remember the last time that toon got a legendary engram as a reward from the cryptarch, because for the last 20-odd levels or so, every rank up has given me two blue engrams which usually decrypt as a level 16 item and a level 19 item, both of which are utterly useless to someone at level 29. There are the changes to the raid - players can fall off the edge, we can be pushed off the edge, we can be blown off the edge by explosions, but somehow Atheon and the Templar have some magic invisible wall that keeps them from meeting the same fate? We can't plan who does what in the raid because everyone needs to know all roles? I've played MMOs in the past. I understand that things change, sometimes drastically. But Destiny is coming up on the three-month mark, and it keeps flip-flopping. Almost every change made has taken things away from players who were playing the way they wanted. Almost every change forces players into a narrow, Bungie-prescribed path blending PVP and PVE to gear up. Almost every change seems to punish players for using game systems in ways Bungie didn't intend - note that I'm not saying players were abusing these system or glitching - I'm saying, point blank, that players used systems that were working as Bungie intended but in ways that Bungie didn't anticipate and Bungie's consistent response has been picking up the ball and going home. I'm tired, I'm annoyed and I'm fed up. My happiness that Bad Juju finally had a clip size that would allow me to use it in actual play to level it up instead of equipping it before I turned in bounties was quickly dashed by all of the other crap. And this patch? Relatively speaking, this was a GOOD one for players. It fixed some long-standing issues. But I'm tired of feeling like every single patch screws players because Bungie doesn't like how we play because we aren't playing the way Bungie thinks we should. I'm not even going to get started on wanting better reporting options to report people for good or undesirable behavior (like the folks who don't quit when someone drops out and instead stick it out and finish the boss fight, or the people who sit idle for 75-80% of a strike, or the people who Leeroy Jenkins everything), or the need to give players some kind of reward for breaking down a ship or sparrow, or having to watch the same cutscenes every single time we do a daily or weekly, or Dinklage's terrible voiceover which just keeps getting worse as I hear it over and over (I just hope we don't get sucked into a transdimensional vortex). Just to try to explain how frustrated I am, I'm ready to quit playing Destiny for Dragon Age Inquisition and I HATE sword and sorcery games because I grew up on Wizardry, Bard's Tale, the original Ultima games, Zork, etc. For most of my time as a gamer, the dominant RPG category has been fantasy and I'm sick to death of it, but Dragon Age seems like it would be more enjoyable and, dare I say it, FUN right now. You already got my money for the limited edition. I can't change that, no matter how much I wish I could. And for all your claims of listening, it seems every option is binary - you can have this half solution or this other half solution, but neither fixes the problem at hand, they just mean you have to work around that problem in a different way. But what I can control is how much more time I put into Destiny (which, considering you aren't charging for monthly access, is actually a benefit to you because people who don't play don't use server capacity) and whether I pay for anything else. At this point, I could care less about a 10-year lifecycle for the game because, as a result of all this stuff, I don't trust anything Bungie says now. I am quite frustrated with all this, obviously. I am annoyed at the lack of content, at the small additions (these DLC packs are, if we're being honest, lacking content - a few missions, a few PVP maps and a raid that an increasing number of people don't seem like they'll be able to do because their friends have stopped playing - as many of my friends have - and there's no matchmaking), at the repetition which is meant to seem like progress but is really just doing the same damn thing again. And again. And again. And again. I don't know how many times I've killed Draksis, but I'm betting it's well into double digits. Frankly, I feel cheated. I feel ripped off. And I loved the promise of the alpha, of the beta. I got excited about the GameInformer issue. And now, I just regret ever buying this game in the first place.

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