The class armors need some reason to exist other that to look pretty.
Ideally they need to add some benefit, upgrade, perk that separates the classes a little more.
At the moment the classes are all excellently balances which is the result of good mechanics. (If you disagree, deal with it elsewhere).
My concern is that this makes them play exactly the same. Their only differences as far as gameplay is concerned are the abilities and even they are just the equivalent of their counterparts.
So, does anyone have suggestions as to what perks could be added to Class Armors to shake up the classes a little?
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Move this crap to #Density [spoiler]Man, someone flamed this thread[/spoiler]