The designers aren't willing to implement fan feedback. Oh, they [i]listen[/i]. They do a lot of that. But they don't implement anything we suggest.
RNG can't be "fixed". Randomness is artificial difficulty. You'd have to remove it entirely to fix it, and that's not going to happen, so it can never be "fixed".
Bounties affect how players approach the game. If a player wants to earn a bounty for completing a strike without dying, they simply stand still for the duration of the strike and wait for the rest of their team to put all the work in. This cannot be "fixed" either because it comes down to simple human psychology.
The entire game revolves around repetitiveness. You are railroaded into playing content you've already played over and over and over again, not because it's inherently fun and you feel like re-playing it, but because it is the only way to achieve tangible character progression.
At a macro level, Destiny is designed [i]specifically[/i] to force you to play in the manner prescribed by Bungie, [i]not[/i] in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.
Therefore, I can only conclude that the game is broken beyond repair.
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I agree for the most part, unfortunately it won't stop me playing.