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#feedback

10/24/2014 2:11:38 PM
0

Helping understand the story

There have been many issues we with the story, either it was too short (its not over yet considering the game has a 10 year update plan) or it was too vague. Often in my party's, friends of mine were constantly asking me "who was talking?" Why are we doing what we are doing? Or even enemy race names". I offer a solution to this problem, a first would be a simple edition to grimmor in game. Adding a tab in the start menu would be quite an easy task. Another would be adding a picture of who ever is talking during the loading screens. And finally, actual cutscenes. What I mean by this is cut outs of our guardian along with the person giving you the mission taking a task at the tower, this technique for storytelling was used in another game "Guild Wars 2" (aside from minor animations of the characters during said cutscenes) and gave the feeling of importance and connection to the world by having a back and forth conversation. Most people appreciated this feature and others didn't but it was a fact It did improve the story telling. Any thoughts on this idea? Wouldn't it be good to give the voice actors more opportunities to show their expertise?
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#feedback #Story

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