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Edited by Buddy: 10/25/2014 6:59:56 PM
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Buddy72757's Exotic Weapons Ideas List: [ 21 - 30 ]

Exotic Ideas: 21 - 30 Original Post: http://www.bungie.net/en/Forum/Post/74565687/0/0 ---------------------------------------------------------------------------------------------------------------- [b]21) The Marksman - Exotic Pulse Rifle ~ Credit: BackStabbingJo[/b] [i]"Oi! Stop firing like a lunatic with a hole in his chest! If you'd aim for the head we'd be done already!"[/i] [u]Perks:[/u] 1) Counterbalance - This weapon has increased stability. 2) Marksman's Reward - Precision damage modifier increases for subsequent headshots within the same burst. Fire rate increases for each burst that lands 3 precise hits (stacks up to 3). Stacks reset upon failure to land a successful burst, or after a set duration. [b]22) The Conduit - Exotic Sniper Rifle (Arc Damage) ~ Credit: BackStabbingJo[/b] [i]"An unstable arc matrix running through this weapon's systems cause certain actions to trigger a violent discharge of energy through the weapon's rounds. Nobody in production complained."[/i] [u]Perks:[/u] 1) Outlaw - Precision kills with this weapon dramatically increase reload speed. 2) Volatile Violence - Precision kills with this weapon produce arc bolts, which fire off the victim into nearby targets (max 3). [b]23) Humble Deliverance - Exotic Rocket Launcher (Arc Damage) ~ Credit: BackStabbingJo[/b] [i]"All it wants to do is give you a gift... the contents are irrelevant."[/i] [u]Perks:[/u] 1) Cluster Bomb - Rockets create cluster bombs upon impact. 2) A Lovely Gift - Rockets create significantly more cluster bombs on impact, all of which have a chance (10%) to do one of the following: reduce movement speed, obscure vision, reduce recovery speed, or rarely instantly being health regeneration and increase recovery speed for the enemy. [b]24) Honest Lies - Exotic Hand Cannon ~ Credit: BackStabbingJo[/b] [i]"Even a liar can be honest... they merely focus the mind on what they want others to believe."[/i] [u]Perks:[/u] 1. Final Round - The last round in a magazine deals additional damage. 2. The Untold Truth - Temporarily reduces targets situational awareness (PvE) or temporarily scrambles enemy health meter and radar (PvP) upon frontal hit. Affected targets take slightly additional damage from behind." [b]25) ERROR; #B7&X9 - Exotic Scout Rifle ~ Credit: Sprinklings[/b] [i]"The greatest inventions are accidental. The greatest inventions are accidental."[/i] [u]Perks:[/u] 0) ERROR #B7 - This weapon has a random chance (10%) to fire twice every trigger pull. 1) Third Eye - Radar remains active while aiming down this weapon's sights. 2) ERROR #X9 - All abilities have a random chance (2%) to be cast without resetting the abilities cooldown. [b]26) Wayward Pathfinder - Exotic Fusion Rifle (Arc Damage) ~ Credit: IronFatherPyrus[/b] [i]"He thought he was above the opinion of others…to bad for him a bullet is an idea he couldn't avoid."[/i] [u]Perks: [/u] 1) RangeFinder - Aiming this weapon increases its effective range. 2) Pathfinder - Aiming down sights will highlight enemies behind cover with a very close proximity. [b]27) Make it Count - Exotic Sniper (Kinetic Damage) ~ Credit: SubtleSpartan[/b] [i]"One shot is all you need"[/i] [u]Perks:[/u] 0) Make it count - This weapon has only 1 bullet per clip. 1) Final round - Last round in a magazine deals bonus damage 2) One Shot Kill - This weapon gains up to 5x precision damage by aiming down sights for longer periods of time and penetrates through any elemental non-guardian shield. The longer it's aimed, the more damage it will do; dropping sights reset the the buff. [b]28) Acataleptic Soul Reaper - Exotic Sniper Rifle (Void Damage) ~ Credit: CrIIzN[/b] [i]"The darkness boundless power of 10000 guardian souls."[/i] [u]Perks:[/u] 1. Performance Bonus - Kills with this weapon grant bonus reserve ammo. 2. Soul Rip - Kills with direct hits to the chest will split the soul of the enemy and return one of the halves to the player, restoring a significant portion of health and beginning health regeneration. [b]29) Shadow Caster - Exotic Hand Cannon ~ Credit: CanisLupusKing[/b] [i]"Give every enemy its own legacy. Their very own Shadow burned onto the walls of their allies minds."[/i] [u]Perks:[/u] 1) Final Round - The last round in a magazine deals bonus damage. 2) Shadow Caster - Precision Kills with this weapon cause your enemy to explode with light, briefly blinding opponents facing the explosion. (No AOE damage) [b]30) Miracle Loop - Exotic Hand Cannon ~ Credit: CanisLupusKing[/b] [i]"Few Guardians deny the awesome powers conceived during the Golden Age. Most however, argue the validity of faith in some higher power or remain skeptic of an intervention from some benevolent deity. This weapon has made me a believer in it all." [/i] [u]Perks:[/u] 1) Mulligan - Most missed shots are returned directly to your magazine. 2) Miracle Loop - Rounds that inflict Precision Damage will return the bullet into your reserve ammo and Precision Kills will increase/add the current amount of bullets left in your magazine by 50%.
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  • Here's one for you, but the deal is a ph. I made it myself: Heavenly Blight [i]Perhaps settling in between light and dark isn't too much to ask for...[/i] Kinetic Pulse Rifle 1a. 2. 3. 4a. 5a. 6. 7. 1b. 4b. 5b. 8. 1c. 4c. 9. 1a. CQB Ballistics 1b. Accurized Ballistics 1c. Field Choke 2. Going To Eleven - Rounds from this weapon will fire in bursts of 4 instead of 3. Rounds will also fire noticeably faster. 3. DMG + 4a. Perfect Balance 4b. Explosive Rounds 4c. Field Scout 5a. Black Winds - The burst from this gun fires bullets in consecutive order more accurately. (like a normal pulse rifle) 5b. Black Tides - The burst from this gun fires all bullets simultaneously. (Like a small shotgun with moderate range) 6-9. DMG +

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  • ASKTTD [spoiler]A Swift Kick To The Dick[/spoiler] [i]...can make even a grown titan cry[/i] Handcannon Exotic perk: [i]Cry, They Will[/i]: groin shots count as precision damage.

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    • Edited by Volataire: 2/19/2015 3:05:12 AM
      [b]Sun's Embrace[/b] (Warlock gauntlets) [i]Fire brings light to the darkest abyss[/i] Melee kills have a chance of generating orbs of light. Using scorch on an ally will give them Fire shield for a period of time. [b]Attrition[/b](Hand Cannon) [i]The previous owner died of starvation. Seems he ran out of food before he ran out of bullets...[/i] - expect to find more ammo for this weapon - this weapon is equipped as if it were a heavy weapon - Hammer forged, Speed reload, High caliber rounds -Ammo 7 -Ammo reserve 500 [b]Tortuga[/b](rocket launcher) [i]A deranged warlock managed to convert a Hive Knight's boomer for his own use.[/i] - This weapon regenerates ammo over time - the bottom half of this guns magazine deals additional damage -this gun bullets fire in a lobbing fashion Ammo 6 Ammo cache 18 Attack 300/331

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      • Edited by WTFisTrue: 12/21/2014 12:20:38 AM
        The Sidewinder- Exotic Hand Cannon [i]"There's a snake in my boot!"[/i] 10 round mag/clip Perk 1: Luck in the Chamber. One Random Bullets do bonus damage. Perk 2: Rattlers Fury. Precision shots do bonus DoT(poison effect. Similar to Thorn). The Scorned- Exotic Rocket Launcher [i]Hell hath no fury...[/i] Full Auto Rocket Launcher that fires Wolfpack rounds(non-seeking until the first upgrade) 8 rockets. Perk 1) Seeking. Shells actively seek out targets. Perk 2) Hells Fury. Shells do bonus solar damage.

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        • Pocket Rocket- Exotic Hand Cannon The best things come in small packages 1. One random bullet in chamber will be an explosive round. 2. Rounds stay on surfaces for a short time and explode on command for extra damage (I don't know what it would bind to)

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        • Name: Can't Touch This Desc: [i]Hammer time[/i] Slot is: Chestplate Special perk is [b]The HAMMER Dance[/b]: When dancing, hammers appear on the floor hurting any enemy's that touch it

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        • This is an idea for exotic warlock boots Trait one: increased heavy ammo drop Trait two: increased super energy from killing minions of the darkness Trait three: allow another jump before glide and glide still has initial burst May seem a little bit OP but they aren't really it fixes the problem of warlocks not getting enough mobility from jump

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        • Exotic Warlock Gauntlets [b]The Tracking Bull[/b] [i]Only some know how to use the power. But the ones who don't are just sitting bulls.[/i] Perk 1 Kills with your super charge your grenade Exotic Perk The Tracking Bull Nova Bomb aggressively tracks enemies.

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        • Edited by csting12: 1/21/2015 2:43:39 AM
          Hard Shots-exotic hand cannon kinetic damage "Take a few give a few" spray and play hard shots-Recovering from quarter health gives that clip 5 random bullets that do 175% damage

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        • Miracle Loop from CE Abyss

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        • I want miracle loop soooo bad!!!

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        • 27 would be dope

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        • Duel weilding hand cannons!!!!!! Special perk. Rodeo Reload! That is all

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        • [b]The Amplifier[/b] Exotic Sniper Rifle (Solar Damage) [i]"No matter what you do, one can hear a guardian's path [/i] [b]Perk 1: ADS enables enemy's footsteps to be amplified [/b] [b]Perk 2: A precision kill grants you with invisibility for 10 seconds[/b] [b]Perk 3: ADS for 10 seconds takes away your sniper's glare[/b]

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        • Edited by ZeroCell: 1/31/2015 2:56:23 AM
          I had this idea a while ago, it's a few armor ideas. [b]Light Refraction Crystal[/b] [i]Warlock Bond[/i] Exclusive perk gives three choices. [u]1: Makes your super\grenade\melee Do Arc damage 2: Makes your super\grenade\melee Do Solar damage 3: Makes your super\grenade\melee Do Void damage [/u] [b]Haven't got a name yet[/b] [i]Titan Mark[/i] [u]1: Makes your super\grenade\melee Do Arc damage 2: Makes your super\grenade\melee Do Solar damage 3: Makes your super\grenade\melee Do Void damage [/u] [b]Don't have a name for this either. Not great at naming things.[/b] [i]Hunter Cloak[/i] [u]1: Makes your super\grenade\melee Do Arc damage 2: Makes your super\grenade\melee Do Solar damage 3: Makes your super\grenade\melee Do Void damage [/u]

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        • I have a few ideas for exotic armor [b]Not Without a Fight[/b] (Exotic chest armor; Either for hunter or titan, don't know which) [i]"Fight until the end"[/i] Special perk: [b]Not without a fight[/b]- [i]When killed[/i](maybe only from a melee)[i], you drop a grenade.[/i] (Considering adding this to the perk) Getting 5 or more kills with the grenade will revive you. [b]In the Shadows[/b] (Exotic Hunter Gauntlets) [i]Sometimes, its better to just keep a low-profile[/i] Special Perk: [b]Just a Shadow[/b]- [i]Adds the perk Stalker[/i](Bladedancer perk where crouching makes you go invisible)[i], and you remain invisible for a longer period of time[/i] Thats all I got, what do you guys think?

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        • Edited by PhatsackAdrian: 1/21/2015 5:31:54 AM
          Dracula's Left Fang (Exotic Hand Cannon) " It's the lucky tooth" Holds 3 bullets. Extremely fast reload. Extreme Mulligan- 90% chance bullets missed will return to gun. Vampirism- Kills with this gun generously restore health. Open to suggestions (:

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        • Edited by SKELTON: 12/21/2014 6:39:34 AM
          [b]Exotic Scout Rifle - Cured Singularity (Switch Through All Elemental Damages but Must Be Earned Through Its Own Trials)[/b] [i]a mathematically designed instrument of spacetime exhibiting such a strong gravitational pull that no imminent particle or electromagnetic radiation can escape from it.[/i] Perk 1 : Full Auto Perk 2 : Red Death - each kill heals you and speeds up reloads. Perk 3 : Event Horizon - headshots create small black holes (of whichever elemental damage equipped) damaging enemies greatly near by.

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          • [b]The Whistle Blower [/b] Exotic shotgun [i]Tweet! Tweet![/i] [b]Special perk:[/b]While ads enemies within a fifteen foot radios can be seen through any object and are highlighted.

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            • The ice scream Auto rifle that shoots ice cream pellets While held plays ice cream truck music Ice to meet you

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              • Edited by PurpGreen: 12/21/2014 7:38:42 AM
                I'm guna do an armor instead cuz i want this: [i]Sharp Dressed[/i]- exotic [Gunslinger] Hunter helmet -Strength & Discipline -Picking up an orb reduces grenade cooldown -Grenade damage reduces melee cooldown -[b]Throw 3 knives at once.[/b] (1 would go straight, the other two at about 20-25 degree angles from the middle knife). [i]The Blockhead[/i]- exotic [Defender] Titan helmet -Discipline -Increased grenade throw distance -Melee damage reduces grenade cooldown -[b]Upon death, drops a grenade. Spawn with grenades full.[/b] (completely defensive, does not work with Striker). [i]Astral Telepath[/i]- exotic [Voidwalker] Warlock helmet -Intellect & Discipline -Increased melee attack speed -Kills with super reduce grenade cooldown -[b]Axion bolts kills create a chain of Axion Bolts[/b] (similar to Arc Bolts, but instead, Axion Bolts. Would still be as slow as the Axion Bolts, and would only allow four Axion Bolts total; assuming that the two original Axiom Bolts both kill an enemy, then create two more from each body). Just ideas. I could go on for days, but this shall suffice...

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                • Voluntary Destruction: exotic sniper [i]I didn't choose you, they did.[/i] Exclusive: occasional enemies with appear to be marked, and a precision kill on that enemy will give all remaining shots in the current magazine will deal 200% damage

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                  • What am I Exotic scout rifle Exotic perk: every round cycles through the 4 damage types

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                    • Edited by kkbubble: 1/30/2015 7:59:46 PM
                      Thorn 2.0 Rounds aggressively track their targets Mark of the devourer Please

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                    • Ares Boom (Rocket launcher) "Show them the true meaning of war!" Solar Damage (331) (perk 1) Dinner time: rapidly kill 3 enemies instantly reloads the mag and grants bonus orbs of light (perk 2) I'll find you: locks on to a target, the longer you lock on the more damage it does (perk 3) God of war: Once fired spears of fire will burst out the missile tracking any other nearby enemies

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                      • On the male it count sniper, there should be another 0) That allows the gun to be reloaded while aimed down so each time you shoot the buff doesn't reset

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