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Destiny

Discuss all things Destiny.
Edited by Boom Shalock: 10/23/2014 9:40:35 AM
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Take a seat and listen to an old fella!

My little fellas, as it seems to me, I sense a certain frustration in the forums about to slow progress and the "ridicolous loot system" in Destiny and "this stupid cryptarch" I want to tell you something about the "good old times". I can't deny a feeling, I am playing with a lot of members of so called "Generation Call-of-Duty", which is accustomed to fast paced success, kind of "McDonald's for videogamers". Back in the old days, we were more like "Waldorf Astoria Gamers". I want to tell you about a part of my video game history I spent in the games called "Everquest" and "Everquest 2". The first is a relic in videogaming, since it's (one of?) the first 3D-MMORPGs. It is still played and developed. It was released in 1999 and the last expansion is from October 2013 and there's a new expansion announced for October/November 2014. So they seem to to something right in this game, if it is succesfull for such a long time. I haven't played it for a while, so I don't know if my experiences are still acurate, but I want to tell you some of the things that were characteristic for the game and I will show you what this would mean (the text in brackets), if Destiny was like Everquest: - Death had consequences: You lost a certain amount of experience and you could also lose a level. All the stuff you weared lay on a stack at the place you died. (Right in front of Atheon). You spawn at your bind point - mostly at the other end of the world- after death (In the Tower) and you had to walk to your location of death... NAKED (NO weapons, NO armor!). It layed there for 24 hours if you are logged in or 7 days if you are logged off. After this time, it's gone... for good! (You'd need to find a raid group, for which it would be fine, to drag you naked or with a second class gear to Atheon to help you get your gear back... have fun to do so in this community here!) - There was no map (No stupid arrow, pointing in the direction of your next POI). - After death, you had to learn your spells anew, if you had spells, which means: Sit down and mezz... sometimes for seconds, in the later levels for minutes (Your whole skill tree is build up new and you have to wait for about 20 minutes, sitting in the Tower) - Darkness meant darkness, if you were no Dark Elf, you'd see completely nothing at night without a light or certain night vision spells. Which means you could run into a high level monster, without even see it coming -> Death -> naked at bind point -> back to where you died. - Spawns could be rare, which means REALLY RARE, which means certain monsters had a spawn timer of a few hours, with a certain chance of spawning a place holder instead, but this certain monster was needed for this certain quest, everybody had to do and only the last one hitting it, gets the kill and there were NO instances, so everybody was in the same instance at the same spot... (Can you imagine this community here, everybody has to kill Atheon, about a few dozen to hundreds people stand around him, shoot him, damage him and the last hit gets accounted the kill and all the others get NOTHING and he will respawn in about 2 hours... try to imagine what this would mean here in this community...). People arranged waiting lines in Everquest by talking to each other and most people respected those waiting lines! - Class meant something and some classes were "must haves" in a group and others were "close to useless". But somehow, some people played these "close to useless" classes and they had fun. From "Everquest 2" I want to tell you just one story. It's about learning the Dragon's language, because you could get a very good item as a reward for a very long quest which you got from a Dragon. Problem is: You can't talk to it without knowledge of the Dragon's language, which means you had to learn that first, which means, you had to do the certain quest. The quest was pretty easy described: [quote]Get the 25 scrolls: 1. Scroll of Duma 2. Scroll of Ragnar 3. Scroll of Hardarr ... 25. Scroll of Zyxel[/quote] THAT'S IT! No blaming hint, of where to find them. You can look up the locations in the net now, but back then, the people started to search in the whole game world (Here you would find rant posts about how much this game sux and that the author will quit this blaming game, but back than, people had MOTIVATION) and I can tell you, those scolls were at the most ridicolous locations. Some were pretty obvious to find, others were deep in raid dungeons or in a small hole at the end of the world where nothing else was to find and no blaming hint brought you there. This in mind I say Destiny is somehow close to boring and undemanding and I don't mean this only in ways of gameplay, but also in ways of personal character, determination, patience and mental balance. It took you months of gaming to get "that cool weapon" or "that great gear" and the journey was the reward, now people start to complain, if they do two raids without getting another uber piece of gear or weapon. I wrote this, because I read threads here like "Screw this game, I did the raid five times and still don't have this or that..." Statements like this take the fun out of the game, for me, but most important for the announcer. I don't know for sure, when all this trends for "fast pacing success" in the videogame world started, but I really like it if some things mean something and they're not that easy to get! Get over it and get some dignity, motivation, endurance and determination. The longer it takes, to get something, the higher is the feeling of satisfaction, for god sake!
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#Destiny

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  • What is the point in destiny? I'm slowly starting to ask myself this. I do play for fun, I still play in the hopes that I'll get that exotic drop or legendary engram etc... But that never happens. But what happens when I do finally get it, or I max out my gear. More of the same strikes, pve pvp except now with an exotic assault rifle and cool helmet etc.

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  • Edited by njl4515: 10/30/2014 4:18:59 PM
    Dude, Everquest was humongous. It was gigantic, bigger than anything I've ever played. Destiny is tiny. It has a fraction of the content Everquest did. In Everquest, there was tons of ways to get end-game gear. In Destiny, there is 1 way. Do you see the reason why people want instant gratification? There is nothing else to do! If there was more stuff to do and more time to waste, people wouldn't care so much about end game.

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  • Everquest was insane. Some of my fondest gaming memories. But because of the amount of time you had to put in, it just wasn't for everyone. People don't understand what it was like to have to camp a component that was a rare drop off a rare spawn on an 8 hour timer, that was often contested because stuff wasn't instanced off. That was the trick they liked to use to slow and restrict access into some areas. I can't even imagine the level of crying that would happen here if it took a month of prep to get into vault of glass.

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  • Tell us about the wavy 70's!

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    2 Replies
    • Wait... you had... Skills? You mean you actually had different abilities like more than just 7 distinct abilities at your disposal at any given moment? You know why I'm asking, right? Because Destiny's gameplay doesn't compare and isn't as compelling as EQ's was. Heck, we can't even switch subclasses without going to a menu and all those stat buffs on Destiny's gear? They're not entertaining and they rarely (if at all) add any active abilities. I get that Destiny isn't an MMORPG but is trying to be a lobby-based MOFPS but when you base your gameplay on guns and you don't differentiate yourself well enough from other sci-fi shooters except in your pre-launch advertising campaign... well, you get what you deserve... a bunch of disappointed gamers, young and old.

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    • You have no idea how much I wish games were made like this, I'm only 17 and I wish that we could have actual games that are challenging and that make you think and prepare not just run in guns a'blazin and then it's over. I wish the world would understand that some games need to be difficult and actually require some intelligence to complete, maybe then people wouldn't be as stupid as they are now a days.

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      • I think game design companies realized that the more accessible they could make games, more people would buy them. Witness (at the extreme end of this trend) the success of 'mobile games'. I, for one, don't have as much 'gaming time' as I used to. (It also fragmented into smaller hunks of time.) The funny thing is, as my 'gaming time' went down, my disposable income went up! (One side effect is, of course, my Steam backlog...) That being said, I would look like an asshole if I didn't hope more challenging games keep being made. The good news is, it still looks like they are.

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      • Honestly I would love it. As it is tho some one asks how I got my gear I can only answer xur. Kinda a let down no epic story/quest nothing. I miss the days of Ultima weapon (final fantasy)

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      • Hi RNG has nothing to do with satisfaction. cheers

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        • Word

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        • If Destiny was like original EverQuest, it would also have about 10 times the content it currently has.. :l

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          • I loved EQ. I was playing back when it first released and still remember the excitement that game offered. Gamers are farrrrrrr too sissified these days to play a game like that.

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          • Zero chance of me reading any of that.

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          • Fair comment, sir. While I never did play Everquest or any MMO for that matter, I've been gaming for many years and have noticed a significant change in both games and gamers. For example, I remember getting stuck in Final Fantasy III as a kid and having to either wait for Nintendo Power to arrive, talk with my friends at school or buck up and figure it out myself (which was usually the case). I also forgot to save the game once ended up losing 15 hours of progress. My fault, of course, but we didn't have constant reminders to save the game. Modern gaming? A quick Google search yields not only how to do it, but how to exploit it... Final comment: While I'm not a champion gamer, I'll ahead of the curve in some instances and certainly find the 'hard' mode of today to be the 'normal' mode of yesteryear...Destiny is a good example of that. Thanks for reading and good luck to everyone out there!

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          • Edited by Mayday Esquire: 10/30/2014 3:39:18 PM
            I see what you're saying, but isn't Bungie's fundamental game design premise that whole "30 seconds of fun" thing? If that's still the case, it is in total conflict with the fundamentals of EQ, like oil and water.

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          • So glad i saw this post

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          • i hope your words impact these players.

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          • Edited by Arppis: 10/24/2014 5:45:42 PM
            I completely agree. I never played Everquest, but I did play WoW and there were many times when I got ABSOLUTELY nothing out of the instances. I played the game to have fun to be fair. But when I did get results, like that Zin'Rokh Destroyer of the Worlds. It felt awesome. I think you are spot on about this. ATLEAST in Destiny you get something everytime you do a strike or raid! Ascendant Shards suck? Well they are super useful if you need the mats to level up! What the hell? People need to get a grip.

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          • [quote]Death had consequences[/quote] Exactly. I have been preaching this for years. One of my first ever games as a small kid was the original Tombraider and one of the reasons why I enjoyed it more than later installments is because dying didn't immediately and conveniently spawn you a stone's throw away from where you died. Dying in the original Tombraider was more than a minor inconvenience, because save-points were so sparse it often meant that a wrongly-timed jump or any other mistake erased 40 minutes of hard toil. Because of this, every jump mattered and it gave the game incredible tension. Without the ever-present danger of failure and being kicked back so far, the tension evaporated - as it did in Tombraider 2. There's no denying that as gaming has become increasingly more mainstream it's gotten dumbed down to increase its accessibility and target a wider audience. Just look at what's happened to games like Final Fantasy. It's been dumbed down and simplified. There are exceptions, like Dark Souls, but they are few and far between.

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            • Hard work and perseverance boys. That's the answer to your sub-30 problems.

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            • I never played it. Been gaming since Pong, and I know of Everquest. I remember it being called "Evercrack" when it first came out, because it was so addictive. I remember the days before the stupid waiting for your shield to recharge, and you're back to perfect health. Back then, you'd better be able to heal yourself, or; you died. No whining like the sissy gamers of the Calladoody generation. I remember taking hours just to get to the bottom of The Stygian Abyss in Ultima IV, only to make 1 mistake when asked a question about the word of passage, and then BLAM!!!... sent back to the surface/beginning. No save points down in those dungeons. Today's crowd would cry. They'd whine. They'd post it all over the mostly worthless social media. We just took it. Geared up, and went in again. Cool to have stood at the dawn of our hobby but, sucks to see it relentlessly dumbed down. Dark Souls was great.

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            • Yea, these are the McDonald's days of gaming. But too many think it's Burger King and they can have it their way.

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            • These systems are archaic and out of date. There's a reason a lot of these things disappeared over the years. They weren't fun anymore.

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              • The harder you work for your loot the better!

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              • best post I've read in a while. my very first mmorpg was eq1 right before luclin up to a few expansions afterwards. I didn't play eq2, but 1 was awesome. I remember how much content there was. and just wondering what it was all used for. there was such a feeling of belonging to something you could learn and grow with, to become knowledgable about. all the communities that sprung up online, it was amazing. Destiny is such a small glimmer of that. here we are so limited to just about every aspect of the game. it's almost unbelievable. the game feels like a very sparse template, like a test to see if all the coding works. now, they just need more materials, weapon types, missions, raids with much more gear and shit and whatnot. the maps need to be much larger. the size in my head is like comparing texas to the U.S. the maps should have been the size of the U.S., not texas. wth, it's really disappointing. anyway thanks for the awesome post.

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              • I loved eq 1, played up to PoP....

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