I can't claim this as my idea but my mate was too scared to post this on the forums in case he got flamed.
Basically, whilst patrolling, the games factions randomly put bounties on other factions players which last for a limited time. You will have a target on your head and have to either avoid or kill the other players who are trying to achieve the bounty.
I thought it was a good idea as it incorporates the factions and creates a new reason to do the patrol missions.
Do you think this would be a good addition or is there something else you would like to see to make patrol missions more interesting?
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Cool idea on the surface but I think PvE should remain separate from PvP. Patrol, to me, is a nice place to knock out bounties and material grind, not necessarily to give me the thrill of battle. Introducing a human element into it would feel like GTA Online - cool, but always on edge. Now if this were applied to crucible, where teams were split up by factions, it might work.