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#feedback

10/16/2014 3:28:49 AM
0

New Destiny Gamemode + Open PvP System?

I would like to see both of these implemented.

5

I would not like to see these implemented.

1

I like the Bounty Gametype, but not the Open-PvP.

0

I like Open-PvP but I dislike the Bounty Gametype.

1

[b]( New Destiny Gamemode )[/b] The new Gamemode I was thinking of would persist of this... • "[i]Rumble[/i]" [b]Basis Gametype[/b] • [b]10-16 Players[/b] • [b]New "Bounty" System[/b] -Basically the "Bounty" System would consist of each player spawning with a "Color". You will see your color in the corner, and every other player's color will be displayed as the color of their name when you aim at them, or hit select to see the color next to the player's name ( I'm open to new suggestions on the display method would be, as I can't think of a better idea at the moment ) Now the reason why you spawn with a color is because you will be given a specific color to kill, if you kill the wrong color, you and the person you killed will die and spectate until the end of the match. [b]Now what happens if your target is killed by another player?[/b] Then that player will have the Target's Color along with his original designated color as well. ( Same case if a player leaves a match and happens to be your target ) [b]What happens if the player killed the wrong color?[/b] Then you will automatically receive a new color for your target. [b]What happens when you successfully kill your target?[/b] You gain 1000 points and you receive a new target. [b]How many points do you need to win?[/b] Last man standing, person with the most points wins, so example if Player A and Player B were the last two standing and had each other as targets and Player A kills Player B but Player B still had a higher point total, then Player B will win. •The main reason I like this gamemode is because it implements another suspense gametype and a new type of teamwork. [b]( Open PvP System )[/b] The first thing I will say is that you will either [b]love[/b] or [b]hate[/b] this idea.. Eheh.. The fundamental idea of this system is to basically enable PvP in specific areas and portions of the Over-World! The main reason I'd love to see this implemented into Destiny is because it would make use to the "Clan Ally" System and even implement a "Clan Enemy" System.. Now there's many concerns regarding adding this, and I'm very skeptical about how hard it would be to balance this out. So I want to do a poll on whether the system should be Iron-Banner themed or if it should be regular-crucible themed. I'll finish the explanation with questions. [b]What do you mean when you say "Specific Portions"?[/b] Well, this means that basically some areas in the map are not pvp enabled while others are. Now I believe that there should be some specific exclusions. Example, the main spawn areas and the boss rooms. [b]Wouldn't this be unfair to players who just started / making a new character?[/b] Required Level to be affected by Open PvP System. Maybe at least 20? Looking for suggestions. [b]What about players who just want to Patrol and focus on Vanguard Missions for Reputation?[/b] Enable/Disable Tool in Inventory. [b]What if a player picks a fight with another player and immediately enables it afterwards?[/b] 5:00 Cooldown. [b]What if a player goes to orbit halfway through a fight?[/b] Sucks, not really anything that can be done about that. Maybe a PvP Tag, example when a player attacks you and your stuck until the PvP Tag is removed - Ex. 30 Seconds without taking damage after being attacked by another player. ; Open to suggestions. •If I left any questions unanswered feel free to post some. Criticism is also highly welcomed as well.

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