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#Nightfall

10/15/2014 4:41:06 PM
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weekly nightfall guide wk.6

Strike: Devil's lair Phases: 3 Reminder: Unless it's a speed run, always go slow and take your time! Phase 1: Waves This easily can be the hardest part for fire teams. This phase tests your fire team's ability to communicate and handle frantic situations. There are many spots in which you can funnel enemies, making it much easier. A common spot is to go up top on the scaffolding on the back of the room. Another advantage point is by the tunnel that leads to the grottos. Use these positions to funnel enemies at you so there's only one area to cover. The first and second waves consist of fallen so have arc (for captains) and solar (for shanks) to eliminate elemental enemies. The third wave is a combination of fallen and hive so stay calm and take it slow, there will be a lot of wizards. Phase 2: Devil Walker For the nightfall, the devil walker (will be referring to him as DW) is much more aggressive. He will take bullets much easier but has a higher attack rating. Stay at range with him and use sniper to take out his legs (weak spot). If you want to go close use the path on the right to enter a destroyed shack that gives sight on DW. This fight shouldn't be a problem if you take it slow, and avoid taking heavy damage. Phase 3: Sepiks Prime This encounter should be taken with caution. Versus the regular strike, these ads will be major/ultra (yellow health bar) and will be a pain to kill. My advice avoid them. The spot recommended is the building on the left. This cancels the spawn of the captain (which makes this a lot more tougher). Someone should stick upstairs steadily wiping out ads so they don't pile up. The other two go down stairs and deal damage onto Sepiks prime from there. Keep it slow and avoid taking huge damage. Recommendations- Classes- Could be done with any but supers that deal arc or solar are best Level- 28+ Thanks for reading! Good luck!
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