The very top right most skill for defender and striker seem to add to your toughness, but the skill itself says nothing about it. anyone know if it works correctly?
The defender skill is reduces cool down of super power, and the striker one reduces damage taken while using super move. when you put your cursor over either of them or select them, it will add a little bit of toughness (shown in the bars)
I don't know if other classes have this, but I've asked some and they said no.
maybe hunter has one for agility, and warlock has one for recovery?
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In PVP the stats are all the same, lvl 5 player does same damage as lvl 29, and also takes the same damage. ALL weapons are capped ... meaning they looked at all weapons and said, well it should take 1 sec to kill an enemy with this gun - so with this fire rate it will do 65 damage per shot, where that crazy firerate gun will do 25 damage per shot well in my opinion the warlock super animation is fast enough and has range enough to be effective and FEEL overpowered at times. and i think the sunsinger does have the toughness on super ? the hunter is allready hard as nails during his super. the golden gun needs 2-3 bullets extra - where the bladedancer is unbelievablie strong and you need like 15 headshots to stop him but he's fast, can blink, turn invisible etc.. so more survivability then needed. CONCLUSION: Titan needs that because we get killed during super quite easely, and have to get in quite close actually. where as the others have standard bonus build in. PVP stats are all the same, nu excuses - just skill