Hey,
I was curious to know what you all think about our Guardians basic jump height.
It happens to everyone, your in the heat of battle, Minotaurs are coming at you while your being scoped by a Hobgoblin in the distance, and as your running for cover behind that rock, oops my toes just can't seem to clear it!
It might just be me, (here come all the beauty comments) but I feel like the basic jump height should be a tad higher.
But maybe it's meant to expose you to massive gun fire as you slowly drift through the air.
What do you think?
Any other opinions on gameplay?
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Edited by Seltheus: 10/5/2014 3:19:29 AMThe jump height is no big deal or real problem in the game. What is though is the collision in the game. If my character can't walk over a -blam!-ing stone in front of him, thats barely as high as his shoe, something is wrong. If I get "stuck" in a corner because I tried to strafe over a rock, that's the size of my fist, something is wrong. I can't even recall how many times I almost died, cause of stupid shit like that. They really did a great job with the collision in the game overall, and physics of items etc...but they managed to walk a little overboard with it, where they put too much of it into the game.
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Not sure about other classes but titans have perks to help with that. Boost height, get control of the height, increase momentum of jump I think hunters have triple jumps?
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A little higher would be nice. I hate feeling like I should active my jet pack to hop over something at chest height.
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Agility affects jump height
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That is why you have a jump ability. /thread closed
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Learn to play
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I voted for higher because of the vog
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No. Should stay the same. In PVP it would be horrible for everyone having higher jumps. Its already chaos when you see everyone hopping around. Yes i agree that might be nice for PVE, but definetely not PVP