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#feedback

9/27/2014 8:23:24 AM
0

Brainstorming for Exciting Levels/Missions

I've enjoyed destiny but definitely felt that there are repetitive parts and some unimaginative mission designs. I'd like everyone to put on their green hats and think outside the box - suggest missions you really want to do, something that makes you excited to play destiny. The de Bono thinking methods are extremely useful for brainstorming, so like I said, green hats on, and let's help the developers think up some diverse, exciting, and exhilarating game play for destiny from a fan's point of view. For me, I'd love to see stealth missions, assassination missions, space and ground missions, environmental dynamics, races, chases, last minute escapes. Here are some of my ideas for full blown levels or patrol missions... Ground to space to ship to ship to space to ground. In other words, a mission where you battle on the ground, use vehicles or just regular foot combat, catch your enemy taking off on his ship, grab yours and chase after him, have a space dog fight, stealth land on his ship, infiltrate it, chase through the ship, enemy flees to another ship by jumping out into space, follow to the other ship by also doing a space jump, defeat enemy, rig ship with explosives and get out on your ship before the ships blows or is destroyed by other enemy ships. Return to the ground and continue the game seamlessly. Assassinate the target by studying the target's habits and using actual stealth. Use the cover of a sandstorm on Mars to infiltrate the building, kill an enemy to get a disguise and sneak in undetected. Use unique methods to kill the target, not always shoot. Maybe there could be a trap or a pit or something you would need to trigger in order to take out the enemy. A great place to look for inspiration is the assassin quests in oblivion. Chases could be awesome. Your enemy gets on a sparrow and takes off, so you call up yours and try to hang with him, speeding through various locations until he gets off. Even better, your sparrow could have guns that could fire while you drive with boost, with your enemy shooting back at you, recreating a Hollywood car chase feel. Chases on foot could be great too. I'm thinking of casino royale or a classic Jackie Chan chase here. The destiny characters can already jump and slide - just beef that up a bit and you can get an exhilarating parkour style chase from a first person view. Use the shoulder bash to bust a wall, or use a double jump to navigate falling down an elevator shaft. Jump and crouch to avoid obstacles as you and the enemy run along a speeding futuristic train. Larger distances are lots of fun. I like those parts of the game that require sniping enemies from a distance. But I'd love it if distance was used in a different way. Your character just defeats a group of enemies and another group is coming that would overwhelm you. To escape you leap out of a massive building and double jump just before hitting the ground, or jumping from building to building while seeing the streets way below you. Maybe at another time you have to navigate across a wide canyon with a narrow bridge, using limited cover to battle enemies attempting to snipe you. Escape from destruction. I loved the last level of halo 1 and 3. Maybe in this mission or patrol the enemies are chasing you with a spaceship and you need to get out of there by driving your sparrow. Maybe Mars is going to get busted up by cabal and you have to outrun earthquakes. Dynamic levels. I loved the level in halo 2 where the arbiter chased down a rogue elite. The concepts of flying your ship in the middle of destruction or while other objects are moving and falling is awesome. In that same vein includes scenarios where the ground or platform you're on breaks and falls and your character is in free fall. Maybe you need to plan an attack depending on the weather conditions and time of day. Massive vehicles are always fun. Multiple scarab battle from halo 3 or the mammoth and lich from halo 4 are good inspirations. I like these scenarios because they don't involve repetitive shooting and grinding to kill an enemy. First take out the legs, board the vehicle, defeat the crew, plant a bomb.. Or defeat the ground crew, infiltrate the ship, navigate through and rig it to explode. Drive your sparrow and avoid fire to get a small aircraft, use the aircraft to air drop your fireteam on the enemy ship, boat, tower, etc. After the battle is finished, continue with regular game play. No need to have extra cut scenes to finish the mission for you. If you're jumping your car from a ledge and into a ship, I don't want to watch it happen via cut scene, I want to play it. Those are some of my ideas which would get me excited to play destiny, having those different styles of missions to experience. What levels or mission concepts would you like to try?

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