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#Halo

12/29/2011 2:00:50 AM
70

CE isnt a classic because its good

Its a classic because at the time, it was the first of its kind, and no one had seen anything like it. It revolutionarised gaming. People were amazed. But now, ten years later, you lok a it and realise ifs a pretty crap game The only reason people still say they love it is because they loved it at the time and refuse to let go, and refuse to let newer games in. Thats why theres so much hate for Reach IMO. And i think Bungie knew this. They knew no one had seen anything like it, and they would be so blown away by it that they woulldnt realise how crappy a game it was. They didnt have to make it good. They could have easily made it to the quality of Halo 2 or Halo 3. These two games are great because bungie realised people would expect more. I know i said i'd leave you guys alone, but i had to get this off my chest. Now to prepare for the armies of evil nostalogic people (sorry been playing too much Oblivion) And any typos in thispost are down to this crappy iPad, not me
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  • [quote][b]Posted by:[/b] Ins3ktz PS Halo 2 Vista is a piece of sh1t. [/quote]Fixed. [quote][b]Posted by:[/b] Ins3ktz 1) Linear, labyrinthine gameplay What happened to the huge battlefields of Halo CE? The largest play space in the game was in Quarantine Zone, and that doesn't even begin to compare with the vast landscapes of AOTCR, Two Betrayals, and the level "Halo".[/quote]Same thing with Halo 3 and Reach. I don't really have a qualm about linear gameplay if the encounters are interesting (a la bomb room battle, Gravemind mausoleum battle). The [b]real problem[/b] is the lack of cps. They were so abundant in CE, with infinite cps being on Halo, AotCR, and Silent Cartographer. Now the only way to get them is to play linear. [quote][b]Posted by:[/b] Ins3ktz 2) Garbage feeling weapons Halo CE's weapon sandbox was pretty much perfect. Each weapon had it's own purpose, and felt completely different to other weapons. There were no redundant weapons, and the plasma weapons had this really cool feel to them (Which was in part due to the look of the CE shield indicators ). Halo 2? The only weapon I really enjoyed using was the Battle Rifle. Every other weapon felt bland and unenjoyable to me.[/quote]I felt Covenant weaponry were less enjoyable. The plasma pistol's overcharge time is severely nerfed as well as the plasma pistol's bolt damage. The plasma rifle is underpowered unless dual wielded. The fuel rod gun's reload time gets on my nerves and it's autoaim drives me nuts. But the Covie weapons that stick out as interesting/fun weapons are: Carbine, Needler, Energy Sword, Beam Rifle. Thankfully, H2 modding is easily accessible so I can easily mod the plasma pistol and plasma rifle and restore them to their CE versions. [quote][b]Posted by:[/b] Ins3ktz 3) Humanizing the aliens, destroying the Halo CE feel You want to know what Halo CE reminded me of? The fantastic movie "Aliens". The entrance of the creepy Flood which we knew nothing about, the menacing elites, and the alien environments. What did Halo 2 do? It decided to give the Covenant personalities, and make the Flood fracking poetic. I don't mind giving the Covenant intelligence, but at least make them retain their native growls in combat. And the Flood is supposed to be this mysterious, virulent life form that the player encounters in deep space. The Gravemind speaking english pretty much ended that for me. I could go on and on about the specifics of game mechanics and sandbox balance, but I feel I've made my point. [/quote]Well it's too late now. Chances are likely that H4 will have some of the same things as the novels are related to it. Elites not speaking English is still possible though and would make for interesting gameplay, as long as there's subtitles (for temporarily scripted encounters i.e. Zealot gives orders to troops by pointing them to positions). [Edited on 01.11.2012 6:03 PM PST]

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