Edit: a misconception people get when others criticize a game is that the critic doesn't like the game.
I do! I have put quite a bit of time into the game. And I once defended it just as much as many of you all are right now. This was the first collectors edition (ghost edition) I had bought thinking this game was going to be my two favorite things put in one game, lore/ story driven RPGs and Online comp/ coop fps. But as it turns out half of that falls very short. I wasn't expecting a some lame COD campaign I was thinking this game would be dynamic and deep with rpg faction quest and class/ race quests that connect me with my character. but much to my surprise is hasn't proven to be so far. In fact it's campaign is worse than COD. I even asked in feedback after beta where the race/ class specific quests were and this community thought they would be there but they aren't! I like this game but I can not shroud my disappointment.
Edit: the main problem with Destiny is it is a big list of events. It would be like writing a song and every stanza or even every line is about a different thing. Like:
My heart is a fist drenched in blood
Say something I'm giving up on you
Never miss the sun till it starts to snow
It doesn't make sense, it's not artful or good, anyone can make a list of events. And what's even worse is in this video game all of those events are pretending to be different but are all the exact same thing! the sword of crota and vault of glass are the only exceptions.
My problem is that this game doesn't have enough story to immerse me into my character or in the world of Destiny because my character has literally just been marking a bunch on things off of this sad list.
Original post: In Destiny, No matter how good the gameplay is and how much we all like getting random loot no one can deny that the story is a little thin. Personally, I think it's so thin paper would feel fat! COD black ops had a better storyline.
Where are the side quests? This has the feel of an rpg, but the depth of a path way game! What is this game, An "open-world path-way" game? that doesn't make sense. There should be quests for the different factions, specific race and/or class quests and we should have to make choices that effect our Destiny in the game. The story should be dynamic not just a straight line. The factions don't even make a difference! They are just different colored vanguard armor.
Bungie is now being compared to Bethesda's ES series, and other MMOs and RPGs but it doesn't have half the content. Many Free to play games have more. I want an explanation!
The purpose of this is to hopefully get Bungie to explain themselves or maybe even defend themselves for the very poor lack of story in Destiny in the next weekly update! If you agree with me pick poll 1 and please bump this thread with, "Explain yourself Bungie". And most importantly post your own opinion about this on the forums!
Edit: this is apparently an unlinked opinion! The biggest arguments against me here are: the Grimore cards tell the story. My argument is they aren't in the game, and I have read all of the one I have, they don't immerse me in the game at all and aren't really story, they are like he random books you might read in a rpg.
The second argument (more valid) is wait for it, the best is yet to come! My argument is, how do we know? I am guessing we will get two to more story quests with the expansions and more maps. What else will be added, more events alike to combined arms probably. So I am just not hopeful and I want Bungie to own up to their short comings and prove me wrong!
English
#Destiny
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>People think Destiny has a good story Ha.
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Edited by Toa Axis: 9/22/2014 12:16:42 AMI honestly don't think Destiny's story can even [i]qualify[/i] as a story. The basic building blocks for a story are barely even present. Basic story structure goes like this: - Introduction - Rising action/exposition - Climax - Falling action - Resolution Pretty basic stuff. But Destiny does this: - Introduction - Rising action/exposition - Resolution It fails to even follow the [i]absolute basics[/i] of storytelling. When you can't even do that you know you've messed up royally. And before anyone says, "Well did Star Wars tell you everything in the first installment?", for one, nobody has been asking for [i]all[/i] of the answers, just, you know, crucial information the audience should be informed of without having to access outside material. And secondly, at least Episode IV had a clear beginning, middle, and end, a main character with a clearly defined goal in which the audience knows what he's doing and why he's doing it, and various characters who's actions helped push the plot forward. Destiny barely has any of that, and it's pathetic, as it doesn't and shouldn't have to be the case. Also, if you need outside material to prop up your story, then your story is bad. Outside material should be used to [i]enrich[/i] your story, not to fill in gaping holes and give you essential information for that piece of media. That's my two cents. I could go into more detail of anyone likes.
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There was a story?
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The story is not the main priority of this game.
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Edited by Rayarte: 9/22/2014 2:28:39 PMI tend to pay attention to the world to give me story. Like on Venus inside of the archives. I don't need to be told people died trapped at the door during the vault closing. Their bones are ALL over. I explore and put pieces together. I don't need a cut scene to tell me things are messed up. Further more while the tale is a thing for some.. I don't WANT my character engaged in a cookie cutter tale we all experience. My destiny is my own.
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If you think this game has no story you are sadly mistaken and simply to lazy or lacking in the necessary faculties to comprehend or see it. It is there but you have to search for it and make it. This isn't a book or movie.
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ok lets look at stories. Best Sci-fi stories of all time are probably star wars wow what a story there`s good guys and bad guys in a made up place fighting for a made up thing. hmm, star trek there`s good guys and bad guys fighting for a made up thing. mass effect the same, halo the same, if your too young to know where sci-fi came from who the fffff are you to judge a story if you think sci-fi is something its not you don't even know what to look for watch some old star trek movies and the series and you`ll see, that its kind of cheeky ask your dad he probably loves a movie called dune go watch it and I bet you`ll hate it. this game is fun and every body says its fun" BUT "shut up there`s no but!!! people suck now days instead of playing a game and enjoying it they want to jump on a band wagon xbox one ps4 lets compare everything your not gamers your posters go post this SHUT THE F_UPPP now I`ll wait and see if people like what I say . nope don't give a shit
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There was one bounty I was doing this morning... on Mars. Now I have played the full "campaign" and yet I found myself somewhere I hadn't been... in fact I was so lost I had no clue how I had gotten there lol... What I am saying is that just because you complete the campaign doesn't mean you have seen everything. I keep stumbling into new areas doing the bounties.
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Excuse me sir would you like a bitch-sticker?
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I'm pretty sure master chief had more emotion then my guardian. Is the only protagonist bungie knows how to write about an emotionless machine?
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OK.... How the heck do you get that the missions/story isn't linked. BIG spoiler on story here... [spoiler]1. When your ghost is looking for you he detects a lot of activity from the fallen. They are looking for something. 2. It turns out that the thing they are looking for is the Warmind Rasputin that has control of the entire solar system's defences. When your guardian unlocks the array it turns out that not everything was destroyed in the last great battle as had previously been though. 3. A guardian had gone up to the moon to look into the Hive activity. You go up there when he goes dark (ie vanishes). You follow him to find out what is going on. During the mission you find about the invasion... and your task now it to stop it. You also find evidence of Rasputin on the Moon. 4. Once you finish the Hive off on the moon a Stranger contacts you that has been following your progress. She tells you that the reason the Traveller is silent is due to something in the Dark Garden. You have to go to the Awoken to hopefully find the location of this place... See how it all links together. Could go through the full story here... it all links like clues in a detective story.[/spoiler]
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Destiny has a great story. The issue is none of it is in the game
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Who cares? Yes having a good story is crucial to some games, but this is not one of them. Just shooting thousands of aliens and other guardians is enough for me. The loot system works fine, the crucible is fun, and co-op missions are exciting and take skill (unlike some other game I won't name). Aren't all those things enough to satisfy? I would rather have the game the way it is then to have a great story with a broken multiplayer and "too easy" co-op missions.
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The game is very much lacking in storytelling cutscenes. There were basically like 4 cutscenes (meeting the speaker, meeting the stranger, meeting the awoken queen, saying goodbye to the stranger) and half of these were extremely short. After going through the whole story, without reading the grimoire cards, I don't really understand much. Like, what [i]is[/i] the Darkness? What [i]is[/i] the Traveller? Why are we fighting the Fallen/Vex/Hive/Cabal, do they work with whatever the Darkness is? Did they invade Earth or another allied planet? Where did [b]we[/b], the Guardians, come from? Our past before being resurrected by the Ghost? Who's the Speaker? He says of a war that led to our falling [quote]and that..was the end of [b]everything[/b][/quote], I'd like to know in detail what happened during that war. These are most of the unexplained things, and they might be explained in the grimoire cards, but no, I want them eplained in-game, within cutscenes. Bungie said we'd be fully emerged in Destiny's story, well sad to say that that wasn't the case for me. However I still love the game, just disappointing, considering how good Halo was in terms of cutscenes and storytelling, for a shooter at least.
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I don't buy games for a good story. I play them for the gameplay and mechanics. A lot of people raved about the story in Halo. I thought it was pap. Read a book or watch a film (but not one based on a video game!).
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Dude the story is in the grimoire, go read all ur cards there's some really cool and interesting ones
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The only character I care about (including my own) is the stranger...she's the only thing keeping me hyped for the DLC story stuff. Even though I wov her...it's sad that after halo being so good this is what we got..it's just not enough sometimes. :(
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As a lover of campaigns & story modes, I was initially disappointed with the lack of it. But now i don't care. This is mainly a game I play with my friends, and this never-ending mmo-related grinding, so the story has become irrelevant.
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What is especially infuriating is that they seem to have cut large chunks out of the story to sell as DLC. Like that Awoken outlaw and Saturn.
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I'm pretty sure even COD Advanced Warfare will have a more understandable and clearer story as much it saddens me
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The background and setting are amazing. The character development and narrative elements are terrible. I can say pretty much anything about the story and still not feel the need to preface with *spoiler*. That's a problem. Here's the ending: [spoiler]you kill a hunk of darkness that was slowing the Traveler's recovery.[/spoiler] Was that really a spoiler?
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I agree there isn't much story, even with the grimore cards but why would people think that's acceptable. No one goes to a movie and then told to go online to understand the rest... That's just silly. I however don't care, it's more a marketing issue. The issue isn't so much that there is no story, but that Bungie stated this wasn't an MMO and that's what it is. The game doesn't have a lot of story, that's true, sure you can read the cards but it's not much more of a story. If you bought Destiny for a story then yes I'd be pissed... I knew the game was more MMO and less about a single player story, so i'm satisfied more or less. As an MMO player and knowing this is an MMO i'm more upset with the fact Bungie thought no communication was the right way to go, now that's atrocious.
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Omg, console gamers really don't understand mmos... It's coming chill out
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Destiny has potential to have a great story. The universe that bungie has created is awesome and deep. But nothing is explained in the actual campaign and that sucks. Why make us pay for the dlc just to see some extra plot and have to go to those cards just to under stand anything. The guy who thought that was a good idea needs to be fired.
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"hurr durr u need 2 luk DEEPER"
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Gotta love how the fanboys can never give a good reason why the game isn't incomplete or outright shite.