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#feedback

Edited by Nate the Hero: 9/25/2014 12:40:59 AM
19

Honest feedback...from someone who loves the game.

EDIT: Added in the fabled, elusive 10th feedback item. ;-) First please, understand that I love this game and am exceedingly grateful for it, but just as you are your own biggest critics (I wonder what emails started flying around the office on Tigercorps after the middling reviews started coming out), well, here goes. 1. Grimoire - I'm sure you've heard this a lot already. I don't know how much RAM or resources it will eat up to throw it in the menu, but this seems a given. It seems like having it outside the game was by design and not necessity, but if it's the latter, you will hopefully find a way to pull it off. A lot of the poor scores based on lack of story or depth might have been less harsh or perhaps even positive, if the Grimoire was accessible in game. I'd love it, even though I'm willing to use my computer or mobile device to look at it. This world that you've crafted is very rich, but practically no one outside these forums probably knows it. 2. Story - Love the story, even enjoyed the understated humor from Ghost (not to mention all of the ambient humor in the Tower), but that was a prologue, right? If you want to convince people there's a good story in there, you're going to need to provide updates to it outside of the Expansion DLC. People already disappointed with what there is now, will only find more to loathe if the next bit of story they have to pay for. I work in the industry so I know there's no way to make that adjustment on the fly, so if you haven't already planned for that, well, then...the hits will just keep on comin.' 3. Missions - Well, regardless of whether you can add more story, you can always add new missions with varying objectives that are more interesting than just shooting. Based on the fabulous reviews the raid content is getting, you have plenty of talented designers capable of doing this. I am willing to bet that the current simple point by point structure of the story missions (and strikes) is to allow for the greatest amount of accessibility in a limited time frame, so people with other life obligations and distractions can always find some content that is achievable given their time schedule, but it does get old quick, especially for Sensors/Judgers/Sameness types of people (a little Jungian/NLP reference there). At least add more one offs like "The Sword of Crota." 4. Bosses and Majors/Ultras - Yeah, I know resources are limited for new animations and rigs and AI and modeling, but in the future, please find them to make more unique bosses, that are more than bullet sponges (the Devil Walker has ended up being the most enjoyable boss currently). While dealing with their adds and the well designed layouts keeps you on your toes and keeps things interesting, the bosses themselves are kind of annoying. Making them difficult in more unique ways would go a long way to appeasing the people who are disappointed in this game, and I can't imagine anything but joy from all of us who love the game. Majors and Ultras don't have to be unique enemies, but making them stand out visually like the Brute Chieftains of old and have different attacks that make them more dangerous and formidable would be awesome. 5. Proximity chat: Hey, I get that there's more to the Proximity Chat issue than you guys not wanting to do it. Luke and Luke's comments at PAX seemed to infer (or outright state, can't remember) it is not nearly a simple fix based on the complexity of the networking code working behind the scenes. Still, there are times I just want to talk to people in the Tower and engage, verbally. I'm an ENFP (and Difference/Options/External for the NLP people out there), so I'm at my happiest when I'm talking and making new friends and while I don't get discouraged too easily when chat/game invites aren't answered, it does temper some of my unbridled enthusiasm for the game over time. Yes, I know, the forums and Clan pages are built for this, but if you can make it happen that would be great. Turn it off by default if need be, but move that mountain, please! 6. Private Lobbies - Not too worried about this, as I'm assuming all of the statistics you have will tell you whether this is what you should be prioritizing now or not. 7. Public events - Not too worried about this either if you have people who worked on Guild Wars 2 working on these. I still haven't seen all of the ones that are in there now, but I'm assuming more and more will be snuck in with time and greater variation as content teams become more fluid and able to iterate and test quicker. 8. Dailies/Weeklies Matchmaking - I thought the only activity that lacked matchmaking was Raid content (which hopefully will never allow matchmaking). I don't personally see the harm in making all of the dailies and weeklies available for matchmaking. I don't mind putting in effort to recruit some friends, but again, this doesn't seem remotely on the same level of coordination as Raid content, so it feels like an odd omission. 9. Paid vs. Free Content Updates - While I know there will be new areas added to existing destinations, I'm hoping there will be new destinations added as well. Also, it'd be much nicer to see more free content updates that unlock those new areas of existing destinations than paying for them. This raises that whole ugly argument of leaving content on disc that is only accessible by paying for the DLC. I'm certain that's not the case, since big games like this with planned DLC split off smaller teams to go into production while the majority work on polishing and buttoning up the main game for final. This, despite the fact that much of the RAS 2 Bunker and Seraphim Vault were found in the Beta. It looks like the majority of the known House of Wolves story missions take place in those teased areas in Old Russia. That's cool and everything, but hopefully there will be substantial free content updates, to prevent that firestorm from building momentum. You might want to get out in front of that one, sooner rather than later. 10. Timed exclusivity - Hey, this one is pie in the sky as I doubt you can do anything about it, but once Fall 2015 rolls around would you mind making any future timed exclusivity closer to 30 days, instead of 365? Considering how many people are complaining about lack of content (which is arguably all down to perspective), giving FREE extra content to only half of the available platforms for a full year seems to be a little counter-productive for creating an inclusive community. I'm not against timed exclusivity, but 30-60 days is a long time to wait when you're chomping at the bit for new content, whereas a year is practically an eternity (Ok, I am against timed exclusivity on ANY platform, but it's not going to go away any time soon, so I've learned to deal with it). A year from now, I'm hoping there is so much new content, that I won't even notice when Exodus Blue and the Dust Palace strike are available on my platform, but in the future it would be kinda nice to not wait so long (not that Activision will care/listen). 11. NPCs in the wilds - This may not be feasible due to the nature of the respawn system, but it does seem like there are already some remote areas of each destination that look recently dwelled in. I know the real life of the game comes from the other players, but this might help to bridge some of the character depth and story bits. It certainly sounds like you might throw Cayde in a mission or two (here's hoping!). I know that's asking a ridiculous amount, especially since some of these suggestions are probably too time and resource intensive to implement soon, if ever, but that's my feedback. I love this game, but it's not perfect. Like you say, you're just getting started, so hopefully many of these issues are already being or already are scheduled out. Good luck and see ya starside!
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  • Agree with you a billion percent however I have one teensie tiny issue.... why have you jumped from point 9 straight to 11 skipping 10???

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    • Agreed. Bump this post and all like it so Bungie hears the masses.

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    • [quote]First please, understand that I love this game and am exceedingly grateful for it, but just as you are your own biggest critics (I wonder what emails started flying around the office on Tigercorps after the middling reviews started coming out), well, here goes. 1. Grimoire - I'm sure you've heard this a lot already. I don't know how much RAM or resources it will eat up to throw it in the menu, but this seems a given. It seems like having it outside the game was by design and not necessity, but if it's the latter, you will hopefully find a way to pull it off. A lot of the poor scores based on lack of story or depth might have been less harsh or perhaps even positive, if the Grimoire was accessible in game. I'd love it, even though I'm willing to use my computer or mobile device to look at it. This world that you've crafted is very rich, but practically no one outside these forums probably knows it. 2. Story - Love the story, even enjoyed the understated humor from Ghost (not to mention all of the ambient humor in the Tower), but that was a prologue, right? If you want to convince people there's a good story in there, you're going to need to provide updates to it outside of the Expansion DLC. People already disappointed with what there is now, will only find more to loathe if the next bit of story they have to pay for. I work in the industry so I know there's no way to make that adjustment on the fly, so if you haven't already planned for that, well, then...the hits will just keep on comin.' 3. Missions - Well, regardless of whether you can add more story, you can always add new missions with varying objectives that are more interesting than just shooting. Based on the fabulous reviews the raid content is getting, you have plenty of talented designers capable of doing this. I am willing to bet that the current simple point by point structure of the story missions (and strikes) is to allow for the greatest amount of accessibility in a limited time frame, so people with other life obligations and distractions can always find some content that is achievable given their time schedule, but it does get old quick, especially for Sensors/Judgers/Sameness types of people (a little Jungian/NLP reference there). At least add more one offs like "The Sword of Crota." 4. Bosses and Majors/Ultras - Yeah, I know resources are limited for new animations and rigs and AI and modeling, but in the future, please find them to make more unique bosses, that are more than bullet sponges (the Devil Walker has ended up being the most enjoyable boss currently). While dealing with their adds and the well designed layouts keeps you on your toes and keeps things interesting, the bosses themselves are kind of annoying. Making them difficult in more unique ways would go a long way to appeasing the people who are disappointed in this game, and I can't imagine anything but joy from all of us who love the game. Majors and Ultras don't have to be unique enemies, but making them stand out visually like the Brute Chieftains of old and have different attacks that make them more dangerous and formidable would be awesome. 5. Proximity chat: Hey, I get that there's more to the Proximity Chat issue than you guys not wanting to do it. Luke and Luke's comments at PAX seemed to infer (or outright state, can't remember) it is not nearly a simple fix based on the complexity of the networking code working behind the scenes. Still, there are times I just want to talk to people in the Tower and engage, verbally. I'm an ENFP (and Difference/Options/External for the NLP people out there), so I'm at my happiest when I'm talking and making new friends and while I don't get discouraged too easily when chat/game invites aren't answered, it does temper some of my unbridled enthusiasm for the game over time. Yes, I know, the forums and Clan pages are built for this, but if you can make it happen that would be great. Turn it off by default if need be, but move that mountain, please! 6. Private Lobbies - Not too worried about this, as I'm assuming all of the statistics you have will tell you whether this is what you should be prioritizing now or not. 7. Public events - Not too worried about this either if you have people who worked on Guild Wars 2 working on these. I still haven't seen all of the ones that are in there now, but I'm assuming more and more will be snuck in with time and greater variation as content teams become more fluid and able to iterate and test quicker. 8. Dailies/Weeklies Matchmaking - I thought the only activity that lacked matchmaking was Raid content (which hopefully will never allow matchmaking). I don't personally see the harm in making all of the dailies and weeklies available for matchmaking. I don't mind putting in effort to recruit some friends, but again, this doesn't seem remotely on the same level of coordination as Raid content, so it feels like an odd omission. 9. Paid vs. Free Content Updates - While I know there will be new areas added to existing destinations, I'm hoping there will be new destinations added as well. Also, it'd be much nicer to see more free content updates that unlock those new areas of existing destinations than paying for them. This raises that whole ugly argument of leaving content on disc that is only accessible by paying for the DLC. I'm certain that's not the case, since big games like this with planned DLC split off smaller teams to go into production while the majority work on polishing and buttoning up the main game for final. This, despite the fact that much of the RAS 2 Bunker and Seraphim Vault were found in the Beta. It looks like the majority of the known House of Wolves story missions take place in those teased areas in Old Russia. That's cool and everything, but hopefully there will be substantial free content updates, to prevent that firestorm from building momentum. You might want to get out in front of that one, sooner rather than later. 11. NPCs in the wilds - This may not be feasible due to the nature of the respawn system, but it does seem like there are already some remote areas of each destination that look recently dwelled in. I know the real life of the game comes from the other players, but this might help to bridge some of the character depth and story bits. It certainly sounds like you might throw Cayde in a mission or two (here's hoping!). I know that's asking a ridiculous amount, especially since some of these suggestions are probably too time and resource intensive to implement soon, if ever, but that's my feedback. I love this game, but it's not perfect. Like you say, you're just getting started, so hopefully many of these issues are already being or already are scheduled out. Good luck and see ya starside![/quote] Agreed

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    • 1. I fully agree. 2. I agree that there needs to be updates outside of monetary DLC. I love the game and will pay for DLC but some story elements need to be provided for those that bought the game but either can't afford the DLC for a good while after it comes out or can't get it for some other reason. 3. There needs to be more variety and, as OP states, more "one-offs." 4. Totally agree about bosses/ultras/majors. 5. Please DO NOT add proximity chat. It has ruined every game I have ever played with it because of pre-teens and teens. If it were all adults that played these games it would be fine, but since children play and kids will be kids ... Please do not ever add proximity chat. 6. I really don't think private lobbies are necessary. 7. Maybe a little more variation, but not any major complaints. 8. I agree with OP. NO to Raid Matchmaking, YES to Daily and Weeklies. 9. Again I am willing to pay for stuff in this game, but I agree with OP. Some free updates should open up new areas to explore. You have to balance what you ask people to pay for and what you have already asked them to pay for. 10. (Number 11 above) It would help the story elements of the game world if sometimes NPCs could show up in the wild.

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    • I think to make the parts of the map a little more alive they should add outposts. Small little camps with 2 or 3 NPC guardians who can send stuff to the Tower or give you planet specific bounties. There's space they can do this and it would be nice. Surprised there hasn't been much talk about wanting a map.

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    • Big high level enemies should yield awesome drops. And low level shouldn't. Why is this not the case. Why am I feeling like I don't care about upping the level difficulty.

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      • 1: agreed mass effect 1 did the same thing with codex's and they were even had voice over so i very much doubt its a technical issue 2: bungie released a £40-£50 game they should have expected it would be judged as a £40-£50 game and with that in mind the narrative just doesnt hold up at all even though the game lore is fantastic i hope this is just the prologue cause if this is their intended narrative standard...... 3: agreed the missions have very little repeatability value in terms of both rewards and content and we know bungie can do better than this =/ 4:aye strange how a sub boss turns out to be the most complex and engaging boss in the game so far 5:a social game on consoles shouldnt need to rely on PC's and phone apps to be social...... its that simple 6: I dont understand why this isnt in the game its usually a given in any PvP FPS 7:needs work but no obvious solution theres many ways they could go from here 8: i disagree with you 100% on raid MM especially how big of a part it plays in PvE but im with you on heroic strikes and nightfall as they are just very hard versions of "go here kill things* dont even need mics for something that simple 9: aye destiny already leaves the feeling of being hollow and deliberately cut up so to give those feelings and rumors facts like the content their "need" to buy is already on the disc they are holding to back them up destiny will suffer even worse reputation than it has now giving it a 6/10 review score even with its 10/10 combat 10: would be nice but seems like an expansion kinda thing and destiny already seems to be lacking in many serious areas I love the core side of the game but everything else seems to be dragging it down and most certainly does not live up to the hype in its current state =/

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        • https://www.youtube.com/watch?v=gzopWRXK_r4#t=165 Sums it pretty good guys.

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        • +1 especially on the free content. If bungie give me good free content, i will buy the shit out the the expansion packs OR make the expansion packs MASSIVE and worth buying

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        • Well written and I agree (except that raiding SHOULD have the OPTION of matchmaking). I would add that they really REALLY need to add better functionality to the D pad while planet side. I would really prefer to be able to use a consumable, open a planet map to aid in exploration, etc. instead of point, dance, and sit on my butt.

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        • Ok the reason therw is no private matches is because you and your fiends can stay in match kill each other thousands of times and at the end for sure get an exotic or legendary

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          • Hi Matchmaking should be a constant option for all missions,(daily and weekly) as well as proximity chat/mute. Bungie to me has let the egg drop on this one, talking about making a seemless integrated world for players, yet to chat with someone is a bit of a hassle?; at the very least players put in fireteams via matchmaking should instantly, equally, be set up to chat. Very odd to matchmake and still be unable to chat unless you go to screen and select. These two things should be at the top of the to do list for bungie because it feels odd running around areas full of people and can't just talk?!?!!?, way to make the game clunky and unnatural for talking in a MMO enviroment especially, Bungie:( cheers

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          • they should make it accessible from the start screen but not when youve already loaded your character im sure there are ways that they could incorporate it into the game and make it accessible from the console you play on without muccking everything up

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          • +1

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          • I think for the story, they should have ended it with a cliffhanger, not an actual "ending"

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            • I believe there should be some type of Open World pvp area. I also really want a chat box maybe for some rp.

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            • 0
              Bump

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            • Yeah I pretty much agree with everything you posted. For #4, the raid bosses are pretty different and fun to fight.

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            • Love you!haha You had all the reason!

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