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Destiny

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Edited by Knightfall: 9/19/2014 3:35:49 PM
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Hunters' super isn't overpowered. Here's why.

As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not. When a Hunter does a super, he/she has to do the following: - Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. - Have good aim to not waste a shot if using the Gunslinger subclass. - Survive attack shots and melee hits while doing the above. - If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: - Press two buttons when close to one or more enemies - If hit successful, walk/run away and continue on. If missed, fight or die. - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight. Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on. Cheers.

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  • Edited by augustB0RN_: 9/21/2014 1:28:15 AM
    I'm sorry, but I horribly disagree. With the Titan and Warlock attack Supers they are laughable in comparison to Hunter's. With theirs you can die while casting it, casting it leaves you super vulnerable, you are vulnerable for a few frames after you're done casting, plus they really aren't that useful. I'll expand on my last comment. Their Supers are nowhere near as useful nor efficient as the Hunter's. Majority of the time you're either going to only get one person with your Super or not get anyone at all. I can count on my fingers how many times I've gotten 3+ kills with one Super use from either Titan or Warlock. Every Hunter I see, even the bad ones, get at least 3 kills MINIMUM per Super pop unless they are literally in the middle of nowhere near no one on one of the big maps like Bastion. Majority of Hunters I see only get kills from their Supers. That's pretty sad. One, it shows what kind of userbase they have, and two, that is all they rely on to get kills. The guns are frustrating to me, sure, but the blades are literally hand-holding braindead free-kills. One, it lasts what seems like forever, two, you can spam a few hits under a second, three, you can spam any direction with immediately turn speed, four, you are almost invincible during it. If I see a Hunter with their blades out usually there is nothing I can do, but just sit there and wait for the inevitable death. If the Hunter Supers didn't last as long and if you weren't a god while they were activated then I guess I'd be okay with them, but they aren't, so I'm not. TL;DR Hunters (in PvP) are for try-hard MLG 420 360noscope blazeIT gangstas who either are not good at the game or who needs every little advantage to do good.

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