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#feedback

9/17/2014 6:30:30 AM
1

Destiny Feedback, and Ideas.

Answer A

8

Answer B

3

Answer C

7

I enjoy Destiny, it's a great game. I especially loved how impossible the raid was. (Not really, I hate you for that Bungie, No love for you there.) Though as a fellow RPG player, I believe this game can be better. I'm going to start off on PvE. Patrolling the areas is a great experience, as you can nearly travel the entire world without many death barriers to sabotage your exploration. You even find chest, and a few vehicles to get around. Now, I do like the current vehicles, though I believe more vehicles are needed to be added, to add the the experience of our adventure. First off, we need a vehicle that can hold more than a single person. In Halo you had many vehicles, and many could carry 2 players. The Warthog, is a prime example of an excellent vehicle that can be re-modeled, and renamed to be put into destiny. It doesn't have to have a passenger, but a vehicle with a chain/pulse gun on the back while some one else is driving is an ideal vehicle. It has the potential to seek greater gameplay in both PvE and PvP. I haven't experienced much trouble with PvE, except for the fact that most enemies have the same movement coding. If you added more of a variety of ways the enemy acts, it would create a more enjoyable experience. Now, I'm going to go for the general basics of the game. There are 5 things that are a must have for RPGs. First off, we need a way to communicate to other players in game, besides going on the roster and sending them a private message. Game Chat only works for your fire-team, even in crucible, and strike playlist. This was a terrible idea, and among one of the most stupid things I believe you have ever done. No communication, I feel like I'm nothing in this community in-game. We need to be able to trade items, or set up a personal market. Honestly, we get all this gear that we don't need all the time, that players would pay a nice amount of glimmer for. I mean, a marketplace would be an ideal add to the game. Especially trading, because that is definitely needed to make a more RPG feel experience. This is another big mistake, to leave out a market system for players. Now, as for the town. I really do like the town, and enjoy how easy it is to get around. Though, honestly.. I feel like we should actually have a map on our screen. Would make things easier, though that's not really a big issue. Just a want. I could say a lot more things that needed to be fixed, though I'm going to hold on to those opinions for now. As for PVP. In the most case, your ideal of a PVP experience was pretty bad. I hate crucible, it just reminds me of any FPS game with a few extra abilities. Even though I dislike crucible, that's only because I feel over-powered as a level 26-28 warlock, when it comes to vs lower levels. Now, PvP isn't balanced in the least. Special ammo is too easy to obtain, and you even spawn with it. It should be less frequent. Also, I believe that your actual special ability shouldn't be a common thing. You should take intellect, out of PVP completely in my opinion, same with orbs of light. I honestly think that PvP would be more balanced this way. Also, I don't like the idea that there are only 2 objective game variants, and one is available only on the weekends. We need more of a variety! We have very limited amount of maps, vehicles, and choices in PVP. We need an arena game mode, and huge objective game-modes. It's such a small PVP system, come on Bungie did you even try on PVP? Or are you holding all of it's content back? Crucible can be fun, though it's repetitive. It's either control, FFA, or teams. Nothing else. I feel like you need to add more of an RPG style PvP. Not just keep it like a normal FPS. I'm going to end it at that. Over-all I do enjoy the game, I play it often. Though it's getting way too repetitive. I hope my Ideals are looked upon, and I hope that many people will agree with me. Now I'm creating a Poll, the Poll is just to see how many people agree with me. A - You believe that my Ideas should be Implemented. B - You believe that my ideas are very lame, and should be marked by the void and lost in time. C - Well, I only really need 2 answers so this answer is for the people who really just don't care.
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  • Edited by Jebus: 9/17/2014 7:48:47 AM
    I agree with your points on the PvE and for the most part the PvE is just great and I'm excited for the content that's yet to come. As for the PvP however, I over-the-top completely agree.. In regards to Supers and those defending them: Just because every player can wield something that can kill any player with absolutely no skill does not mean balance. Bungie advertised the PvP mode as a competitive multiplayer but there is little competitiveness about it. Anybody can literally push two buttons just to activate a super and get a quick kill. To even gain access to such powerful weaponry in competitive Halo, you would need to travel to usually an open and risky area of the map (for example: the Rocket Launcher in the middle of the very narrow bridge on Narrows from Halo 3). That is risk vs. reward and Destiny's PvP does not feature this, not even with the special ammo crates. Second, I have on possibly hundreds of occasions attempted to jump the hell away from any super even seconds before that super is activated and I still fall victim to it. There is absolutely nothing, other than the 1/100 chance of actually jumping away in time, that can counter a super. How the hell am I supposed to capture a Control Zone if nearly every encounter with the enemy ends up with him blasting or shanking the entire zone just to get a quick kill(s)? As far as I know, in competitive video games, something should always be able to counter something else in the least. Even the perk system in Call of Duty has counterbalances (ex: Dead Silence vs. Sitrep Pro / Danger Close vs. Flak Jacket / Stopping Power vs. Juggernaut, etc.). You can't possibly tell me this PvP mode, at this time, is a fair and balanced competitive experience as it's rather just a frustrating one. It just seems like it's just catering to the less skilled players and punishes the good players, especially after seeing many players at the bottom of the leaderboards earn Legendary and even Exotic items at random. One can argue that Destiny is an MMORPG but you have to remember that it's also a first person shooter. Yeah, the entire game including the multiplayer uses MMO/RPG elements but the fact that it's also an FPS still needs to be taken into account. As a player, I cannot just anticipate where another player of whatever class is going to be, nor I do even think half of the people playing will even make crucial decisions on gameplay based on the class they're running. At one point, I simply turned around to shoot at a player and all he had to do is activate his super and I fall victim to it, even after unloading nearly half a magazine of heavy ammo into this player that's using Fist of Havoc, who is near invincible for that time being. I cannot even know which player is of a certain class or not during an encounter as I'm focusing a lot more on trying to kill this target ASAP, as with any other FPS. I can talk more about how the secondaries are way too common but it's really late for me right now to type any further.

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