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#feedback

9/16/2014 12:57:13 PM
4

PvP 'Netcode'

Ok so I heard that destiny PvP is run peer to peer and not on dedicated servers and is the reason for the extremely bad latency experienced when playing PvP, mainly noticeable when melee attacking another player and dying after you have killed him or visa versa, being killed and then watching your melee attack register on the enemy, killing him after he already killed you. Bullet hit registration can also suffer noticable latency. Bungie, please consider spending the money on dedicated servers for PvP. Destiny PvP has massive potential. It is extremely competitive and heaps of fun .... it's just that damn 'Netcode' at the moment I come from BF4 and have put up with one of the worse games for bad netcode in gaming history and destiny's issues are far from that level, actually destiny PvP has very simple solutions to solve the issues it has... BF4 does not. The PvP mode is excellent and has massive potential as a online competitive esport. Please don't waste that opportunity. Dedicated servers now. TLDR version: Destiny PvP has netcode issues that can be fixed by using dedicated servers to run the game instead of peer to peer.

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