Hi everyone!
I currently have a level 22 Defender, but I am a bit curious about his survivability in combat.
Coming from an MMO background (LOTRO, Rift, WoW, Final Fantasy 14), I was expecting the Defender class to feel very "tanky". That is to say I was expecting him to feel highly, even unusually, survivable in combat (I've also created a Sunsinger alt as a reference point). I use Disintegrate on CD for the Force Barrier effect (even have traited the class skill that makes it stronger and last longer), I use all the survivability Defender subclass passives available to me at this time, keep my armor up to date, etc. etc. but even with all of this I don't FEEL particularly tanky. Point is, unless Force Barrier is up (only perhaps 10-20% of the time) I feel nearly just as squishy as my baby Sunsinger.
My question is: does it get better? As I gear through the mid to upper 20's and achieve the rest of my subclass' passive skills should I expect my survivability to improve noticeably, or is this more or less it? I know it's early and there probably aren't that many higher level Defenders yet, but I've seen some people as high as level 25 in the Tower already. Any input or thoughts are appreciated! Having a great time in game otherwise. Thanks!
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Defender titan is beast. Extremely good health with average recover. Melee ability gives over shield that recharges. So does the Ward of Dawn. Overall amazing class.
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Edited by chromium: 9/14/2014 5:52:29 PMPerhaps I misspoke in my OP or my subsequent posts. I DO NOT expect to fulfill a traditional tank role in this game. I do think that I can draw away *some* enemy fire, especially with Ward of Dawn active, but getting aggro in the traditional sense is simply not possible in this context and I do not expect or even want that to change. What I was hoping for was simply that with a name and subclass description such that the "Defender" has, he would be something more than an Orb of Light pooper. I was hoping for a *meaningful* increase in survivability to enable me to better fulfill my role of "Defender": I could run in for a rez in a tight spot where others could not survive (currently Bladedancers are better for this with invis), I could have a more persistent role out of cover for drawing fire (currently Sunsingers are better for this with more damage mitigation talents that have more uptime than ours at their disposal), I could more often go toe-to-toe with a Knight for some melee (currently Strikers are better for this w/ Juggernaut or Shoulder Charge). When analyzing the game's talent trees, it is clear that multiple playstyles are (attempting) to be supported by the options available within each subclass. I think Orb of Light Pooper is a perfectly fine playstyle (indeed, I have done so myself much to my Sunsinger buddy's delight). But, again, with a name and description such that the "Defender" has,, I expected one of those supported playstyles to be higher-than-your-average-bear survivability, even if it is at the cost of damage output (for balance reasons, naturally). Thanks again for the comments everyone!
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It should be a bit more tanky, maybe the last grenade should be replaced with a wall of light, that can be used as cover.
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Personally I feel like the titan should have more defense power. We're the ones labeled a tank and the only ones who actually wear armor! So my thoughts of creating a titan were I have more survivability than others, but I find this not to be true. My buddy is a lvl 28 warlock and I am 26. I constantly die and he has to revive me. The supers for lock and hunter are all ranged attacks (besides the hunters blade dancer, they can still move quick and be OP tho). As a titan I have a ground smash and a bubble... That means we HAVE to get in the enemies face to do some damage. It would only make sense that we be able to catch more bullets and survive over the other classes. I just dont see it in gameplay :-\
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Is no one else concerned you cant fire out of the bubble which kind of defeats the object of the power?
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Can you explain how the "Unbreakable" skill works? Does it always recharge your force barrier, or do you still have to get a melee kill to activate it? And does the barrier stay indefinitely if you can keep it charged?
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Defender is more like a medic.
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I love my Defender, but I don't think you'll see the tank you're familiar with in other games. defender has a lot of survivability, and if played right can be very hard to kill, but you still have to play it right since the passives don't really do all the work for you. I remember playing a pally on WoW early on and you could half pay attention and get through most fights. For Defender you still have to be on your game. Knowing when to save and when to pop your shield, rolling the dice and meleeing someone to death when they're at full health, etc. The options and abilities are there for you, but they're still up to you to use them right. If you can, then gods save the darkness from your wrath. Good luck Guardian
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I'm currently a lvl 24 defender, though I'm focussing on being an orb of light generator for the team. Even with the perk of continually recovering force barrier I wouldn't try a traditional tank role. For pve, minion mop up and orb generation and boss distraction. For example pop that bubble in a location the boss can see and keep his attention whilst other team mates can get crit shots without being shot at.
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Ive been using it a lot in PVP. Drop shield on B and cap. When people run in I just melee them to death no biggie. With higher INT armor it regens pretty fast. I gained another Super while my shield was still active yesterday (murdered like 5 people that ran into it). For PVE its really helpful for add spawns and rezzing downed teamates. You can get the super to recharge pretty quickly. I love it
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Yeah the Defender is a support role. It does fine in combat I am not having issues
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Edited by chromium: 9/12/2014 6:54:39 PMI fear you guys may be correct that the subclass is more intended to simply "support" than "defend" (contrary to what the class name would lead you to believe). In any case, I'll be sure to update this thread once I get some of the latter class passives to see if those make a big difference (unless one of you beat me to it). Also, maybe Bungie should change the Defender's motto from: "The wall against which the Darkness breaks" to something more like, "The wall against which the Darkness pauses, giggles a 'lil bit, then carries on its merry way."
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I wouldn't bother. Ward of Dawn is mainly on the support role but it can be a true trolling Super Power for PVP, it requires ton of leveling to the real benefits of the Shield. Giving Weapon Boost to your allies and yourself will make things truly unfair to your opponents, since you will pretty much 2 shot a player with Pulse Rifle most likely on the head. Defender it's self has a greater DPS than the Striker when it comes to boss fights, Magnet Grenades hits 3x and it can break 1-2k damage per use.
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seeing as how everyone can grab hate and weapons can be used by eery class , there is no need for a traditional style mmo tank style class
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ya definitely more of a support role, not so much in your face! up an enemies butt kinda tank
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best thing i can think to create a defender tank is go(assuming you have to pick)blessing of light for warding, unbreakable for force barrier, titan codex I and V, relentless if you want a better barrier or bastion for better ward(lasts long enough imo unless bastion doubles it) once again assuming you have to pick, and lastly untouchable after all that get as much strength and intel as you can to get the uptime on your ward and barrier as high as possible for a more supportish one id mostly stick to the same but with weapons of light, gift of light, gift of void, and illuminated
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what it think the defender class is going to be is more of a support role. later down the tree you get alot of group buffs when they walk through your ward of light. not to mention the orbs that you drop. if that helps any. again this is just a guess