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Edited by Ezimatana: 8/30/2014 5:39:56 PM
166

Clans are only allowed 100 members total | Petition to raise it!

[i]-This is better suited in #Destiny than #Clans. #Clans is a recruiting environment, and this deals with effects of clans on gameplay-[/i] For those of you who don't know, clans are only allowed to contain 100 members and bigger clans are shun. We want 500 or preferably unlimited. This is the second petition we're starting. The first petition was [b]successful[/b], we raised the clanmate cap from the original 75, albeit it was only raised 25. It's now 100. Goes to show [b]we have a good chance to raise it [u]again[/u] with your support[/b]. Reasons why the clan limit should be above 100; click spoiler. [spoiler] Personally, I don't favour the limits imposed on us to maintain. I feel less and less of a clan founder and more as a member of my own clan. If I'm not allowed to manage my own clan in the hierarchy that I want, that's unacceptable. Many people approach me on this topic with reasonable misconceptions, to which they usually assume that once large clans arrive small clans will dissipate. This is never the case, and I hope people stop arguing that small clans will not exist. If you want to make a small clan you can, even if the number is unlimited or larger. My clan for example is stopping at 150 members, and we arranged this number before the limit was set. This is set in stone, we can be intimate in the same regard if we chose to. We have the freedom to do that, and if big clans exist you may still have your intimate ones. Clans have different purposes though, some are matchmaking, some are for PvE and some do tournaments. Each clans should be different and not be normalized, give more freedom to the owners so that we may. Firstly, I fully understand Bungie's argument to keep clan numbers low, it isn't an awful argument, they say they want members to know each other. Even with 100 members I find it difficult to know each one and be a close knit like they say. This is possible but I still see little difference when you compare it to big clans. In big clans you will find friends too, and make your small groups within that big group. This is very similar, I can be friends with 100 out of 500 in my clan and still be happy. So, with that, Bungie's only argument thus far, I see broken. Secondly, "I don't know why you would need 500 people all to play with at the same time" - I've gotten this response many times. Well to that I parallel, why would you desire to play with 100 at the same time? We both know it's impossible in Destiny. On my Xbox 360 friendlist, the maximum is 100. I have 100 friends right now, and usually 20 are online at peak, and 0-5 during sleeping hours. They're playing different games, but the way I see it with 100 you wouldn't have a huge selection of friends to play with. Would you rather have 100 or 10 people? Sometimes those 10 might not even want to do matchmaking, they might want a strike. Not everyone's needs can be met, although with more people this seems simpler. Additionally, private lobbies have been hinted to be evolving into Destiny. Will tournaments be easier to prepare for and have more participants with more or less members? To which I would assume, more. What about weekly training? What about clan battles? What about any mode in general? You guessed it. Thirdly, "Large clans would dominate PvP" - How is that possible, my good friends, when only 5 of your friends can be in matchmaking at the same time? I would rather think the members are the ones who dominate rather than the clan, as it should be. I might have a different opinion if, for example, there were a clan leader board. If there were a clan leader board then still I see no difference, personally. 500 members maximum vs 100 would still be scored the same, just more members to incorporate. As a last reminder... This isn't a battle of which is better, but different clans have different purposes. If I wanted to host tournaments, it would be more ideal for my clan to have a larger active player count. Also, be a little empathetic. I don't want to have to kick 50 members from my clan personally, and my alliance owner has 1,500 members. He will have to end up kicking 1,400 members or end up having to personally message 1,400 of them to leave main clan and join subclan #9, #13, #2. That's an extreme amount of work just to begin with, also personally I wouldn't enjoy being told to leave and join the secondary clan. [/spoiler] [b]Additional request[/b]: Split Xbox360/Xbox one clan numbers. Currently they are completely grouped, so 100 clan mates can be 50 on Xbox One and 50 on Xbox 360, or alternative 99 on Xbox One and 1 on Xbox 360. That's awful because that makes clans even smaller. Split it up! [i]I don't like polls, I won't make one. They are too biased, members will vote before reading most of the time. Also, Bungie made a poll in response to our first petition asking players what size clan they'd rather have. The 3 options were "Juggernaut Size!", "Intimacy, I want to know all of my clan mates", and "Idc". I couldn't help but wonder what the results would be like if the options instead were "Unlimited", "Limited to 100" and "Idc". The results would look something like the responses in the threads, where a majority is voting for unlimited or bigger counts.[/i]
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  • Edited by The Lemming King: 8/27/2014 1:14:24 AM
    Personally I don't see the need for super clans. There may be a good number of players for the leader to choose from, but that defeats the purpose of getting to know your members and making relationships with them. Even in super clans (just like real life) people are gonna form cliques where they only hang out with those individuals and everyone else in the clan are just extras. Honestly there are many points in your argument where you fail to even understand this concept. "The argument for these limited clan limits isn't a bad one, it's based on social tests like Dunbar's number for example, which states a suggested cognitive limit to the number of people with whom one can maintain stable social relationships with." Here you explain that Bungie doesn't want to support large clans due to lack of social relationships with each individual, and you go on to say. "Although, this does not apply to clans. Clans are still manageable at 500 members and above with ranking systems, websites, software, or simply electing several captains." You say this statement as if this has any relevance to your previous statement. In your previous statement is says they want people to have good social relationships and what you mention here is basically managing a group of individuals like it's a business. How do those two statements have any correlation? "With limits, players can't show up to socialize and meet new people. They would be in the same knit of restricted friends as they'll always be with. A problem between 2 people is a global problem for a clan. Tournaments or weekly training will just be dominated by the same person every week. There would only ever be new faces when someone quits. This limit undermines a lot of the reasons why clans are made in the first place. To be honest if this is supposed to be a social game there's so much lost potential. Ultimately it's up to the management to determine how a clan is managed, and the leader should know his specific limit. If one knows their limit is 50 members or even 25, one can chose to limit themselves in such a way. With more members comes more wiggle room for larger operations as well still allows members to chose their small amounts just the same." This entire section is full of assumptions of smaller groups and how a small clan would run. Secondly you're only further proving that you see a clan as a "business" than a social group. Lastly why should an individual join a super clan just to be able to hang out with their close knit friends? That's not how a social relationship works at all. " I run my clan programmatically with software to keep it in tune. My system sends reminders to players in my clan for events. I make weekly updates for my clan with 30 min typical videos, have a co-leader and plan to hire a couple more leaders to help manage. I find no trouble managing so far, except having to work around this limit. " Only further proving my point that you see a clan as a "business". "each group has a different name to be valid. This means I'd have to make a "Void 2" as my clan is just simply, "Void". I don't want my clan to be split up, neither do I want subgroups, or them to feel like #2. This is a simply plain statement on its own on splitting up teams. " This part really gets me. Can you not think of another name besides "Void 2" for your second clan. I'll give you some suggestions here. Voidlings Void Mob Void Effect Void Essence Void Life Voidda Void Raven Space Void Void Magic Eagle's Void Spartan Void Void Community Void Aftermath School of Void Elemental Void S.S. Void (There's a plethora of other creative options besides Void 2, 3, 4, etc.) In all honesty your argument here does not give Bungie any real reason to increase the cap limit besides, "I want to build a large clan so I can always have someone to play with" aspect in which case I say socialize and make new friends in other groups instead of trying to get everyone in your clan. Also I've seen several times that you would like to set up tournaments for you clan to build clan incentive and such. My question to that is how do you plan on getting people to participate in a tournament when there are 1. No private matches 2. Random opponents in crucible mode when you play. 3. The more active members are the only ones likely to get incentives. 4. No in game trading so whatever you give them will have to be either Raid/Crucible opportunities with the better clan members (which is biased) or out of game rewards.

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