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Edited by Myzster: 8/17/2014 10:25:30 PM
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Hunter Subclass - BladeDancer Analysis

In this video, I breakdown the Hunter's level 15 subclass, BladeDancer and its uses in PVP and PVE. I suggest several strategies that I believe will give the Bungie.net forum community an edge in September. [i]If you have a build in mind or a unique combination of abilities for the BladeDancer subclass, describe them below. [/i] Please comment about [b]why [/b]you chose this build/combination. Thank you.

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  • Edited by OldboyVicious: 8/18/2014 5:50:41 AM
    Nice video! Of course I have to see blink and invisibility before really deciding, but here is my planned build: (First I'll list my selections and then discuss how it all comes together at the end). Arcbolt Grenade- Chains bolts of lightning to nearby enemies. Blink- A short distance teleport that replaces Double Jump. Escape Artist- Hitting an enemy with Blink Strike grants brief invisibility. Path Unknown- Training focused on battle recovery and toughness. Shadowjack- Increase the duration of invisibility effects. Way of the Fearless- Training focused on toughness at all costs. [b]Either Stalker or Hungering Blade, depending on how it is when I get to try it.[/b] [i]Stalker- Gain invisibility after crouching in place for a short time. Hungering Blade- Kills with Arc Blade and Blink Strike immediately regenerate health.[/i] (Most probably Hungering Blade, since Patience and Time seems to grant something similar to Stalker. So here is how I am hoping my build will work: Getting up close to enemies fast, right in the middle of groups. Dropping grenades, and then arc-blading. Blinking or Blink-striking right into the middle will be safer for getting in there than a regular jump, so I chose the blink. Once I am there, and drop a grenade, any survivors will get arc bladed. I could throw a grenade first as well, and then blink to the detonation point to arc blade after that. I didn't go with the increased sprint or slide, I am hoping that blink will make up for that. I went with the increased duration for invisibility because I am hoping that once I am in the middle of a bunch of enemies the grenade will have taken out one or two, and the rest will be low on health, not knowing where I am. After hitting an enemy with blink strike, you become invisible due to Escape Artist. Hopefully it lasts long enough to arc blade. Arc blade will then instantly recover my health when I make a kill, because of Hungering Blade. If I choose Stalker instead of Hungering Blade, instead of hanging around I will blink off to a spot I can crouch, become invisible and wait for health to recover. (This depends on how effective the invisibility is because I also want to have a decent sniper game, and if Patience and Time makes Stalker unnecessary). Choosing Path unknown and Way of the fearless may seem counter-intuitive, but when balanced with the agility boost of illumination, the Hunter becomes well armored and pretty agile. I want the better armor rating because getting in the middle of a bunch of enemies, I want to be able to take a hit or two. Gear in the beta more than made up for a low recovery stat with attribute boosts, and I'm hoping that killing enemies to boost recovery compensates. The ability to blink out of sight or crouch invisibly will also help me get some breathing room to recover. Once I have retreated back out from the swarm, I'll back off further to crouch invisibly (if I go the Stalker route) and use sniping while waiting for abilities to recover until I can blink back in again at the next group. Using all these abilities together in a short period of time will hopefully create a decent amount of orbs for teammates as well. TL;DR- Grenade into a group, Blink-strike into the middle, arc-blade kills, escape, recover while sniping, repeat. This build is highly contingent on a lot of experimenting with the class and abilities, mixing up different attribute bonuses with gear, and generally tweaking things to see if it works out well. I hope it does because t sounds like a fun play style.

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