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Awokenbro22

Awokenbro22

Edited: 7/22/2014 8:24:20 AM
Think about you and your friends just beat that strike and got some epic loot. You wanna try the guns out, but you don't wanna got to crucible or explore. Survival is perfect. It would not be that hard to implement. Just use the crucible maps and whatever planet it is on then you fight those enemys. Please DeeJ reply to this!!!! Whenever we get enough replies I'll move it to feedback thanks guardians see you later. Edit: thanks to tomb2 (Can't remember full name) he came up with a solution. You would get loot every 5 waves you will be able to keep your loot after 20. If you die you lose all loot. High risk high reward. Edit: well I think the survival mode would be entirely glimmer based same concept with you lose all if you die, but just glimmer. Edit: thanks guys for all the support lets see if we can spread the word a bit more maybe some reposts thanks everyone. See you starside. [spoiler]in bungie we trus7[/spoiler]

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  • dead man

    dead man

    7/24/2014 3:35:21 AM Permalink
    Horde mode would be great. I love co-op survival modes but losing all your loot when you die sounds a little harsh because you can die so suddenly in this game. Especially against the higher level enemies which you will no doubt encounter in a horde mode. I'd make it so that you keep your loot when you die but you get better loot as you go further. You start off only finding white loot then after every five waves enemies could start dropping the next tier of loot. Here's how I would set up the percentages on loot drops. [u]Waves 1-5[/u] White: 15% [u]Waves 6-10[/u] White: 5% Green: 10% [u]Waves 11-15[/u] White: 5% Green: 15% Blue: 10% [u]Waves 16-20[/u] White: 0% Green: 10% Blue: 15% Purple: 5% Increase the drop rates on better loot while slowly getting rid of the low level loot to guarantee good loot for people who get to the higher levels. That way things don't get frustrating when players die and you give them an incentive to play better.
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