JavaScript is required to use Bungie.net

#Gaming

5/20/2014 8:22:41 PM
22

Cloudgine is Microsoft’s secret Xbox One sauce

Microsoft has made a big deal about utilising the Cloud for gaming this generation to differentiate it from the last and open up brand-new opportunities to scale experiences beyond what localised hardware can handle.The company hasn’t yet gone into details on how they will help developers implement it into their titles. According to leaked information, a company called Cloudgine will play a part in Microsoft’s E3 conference this year. On their website they describe their technology as "delivering rendering and processing power from the cloud, allowing game developers to define new ground-breaking online gaming mechanics". Not convinced? Why don’t we take a look at the founder of Cloudgine’s background? David Jones, before Cloudgine, was the founder of Realtime Worlds. Haven’t heard of this games developer? If you’re an Xbox gamer you should have… It’s the studio behind the hit Crackdown franchise. In fact, Crackdown 3 is also expected to see an unveil at E3 albeit not released until 2016. Before this, he worked at Rockstar North (then called DMA Design), creators of the controversial and insanely popular Grand Theft Auto series. Jones has a vast and respectable gaming background of open-world titles which are the types of games most set to benefit from Cloud processing. It would make sense for Microsoft to display the power of the Cloud to the many disbelievers in a title as renowned and anticipated as Crackdown 3. In a double-edged attack it would boost sales from consumers, whilst showcasing the technology developers should be using… The Xbox One’s engineers speak plenty about how they built the console to be perfectly “balanced” to reduce bottlenecks, be scalable, and most importantly be fast. It’s the slightly strange eSRAM implementation which developers are struggling to get used to – but boosts throughput to an incredible 192GB/s. As a result, resources can be pulled in and out quickly. At Microsoft’s BUILD event last year; the team showed hardware-based tiled resource support added in DX11.2. Due to this, 3GBs of textures were able to be stored in 16MB of RAM. To point out the obvious, this means the 32MB eSRAM available can store up to 6GB worth… In the technical post available http://www.giantbomb.com/xbox-one/3045-145/forums/x1-esram-dx-11-2-from-32mb-to-6gb-worth-of-texture-1448545/, the poster writes: “Couple the eSRAM's ultra fast bandwidth with tiled texture streaming middleware tools like Granite, and the eSRAM just became orders of magnitude more important for your next gen gaming. Between software developments such as this and the implications of the data move engines with LZ encode/decode compression capabilities on making cloud gaming practical on common broadband connections, Microsoft's design choice of going with embedded eSRAM for the Xbox One is beginning to make a lot more sense.” Critics have pointed out many-a-time about whether broadband connections are reliable enough for Cloud processing to be utilised properly. Between local hardware processing and streaming ahead of time using these latest tools, perhaps provided by Cloudgine, it is in the majority of cases. It is sure to be one of the reasons for Microsoft’s original “always online” policy which would have given developers piece of mind when they develop games that the consoles will have the broadband access to support Cloud-based functionality. Hardware-based Tiled Resources have been a standard in most graphics cards since early 2012 and is supported in both the Xbox One and the PS4. What Microsoft is doing however, is making it much more accessible through providing APIs in DirectX 11.2 so developers do not have to find their own implementation. eSRAM is essentially the dedicated hardware for tiled resources and DirectX 11.2 contains the APIs to take advantage of it. It is always better for developers to have easier access to powerful resources at a hardware level. Rebellion Games’ Jean-Baptiste Bolcato told GamingBolt in an interview that a new SDK is coming from Microsoft “that’s much faster and we will be comfortably running at 1080p on Xbox One” in regards to their upcoming Sniper Elite 3 game. With the new SDK coming soon, and DirectX 12 coming next year, it will help developers fully utilise the Xbox One’s unique hardware capabilities. Cloudgine could be what helps developers big and small take advantage of the Cloud, and provide an easy way of making use of the eSRAM specifically to create fantastic new experiences. Certain Xbox titles already use Cloud processing to some extent. Two of this generation’s biggest titles so far, Titanfall and Forza 5, both take the load off the console’s hardware by processing AI in the Cloud. In the near-future, we’re likely to see dynamic weather processed in the same way, before moving on to full open-worlds which could be the case with Crackdown 3 in 2016. What do you think about the Xbox One’s Cloud processing potential?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I know I'm in the minority on this issue but I really do believe we are yet to see what Microsoft is going to implement. While the hardware architecture of the PS4 is beefy, I feel like the architecture in the Xbox one is still superior due to it having been built with Direct X12 in mind along with cloud processing potential. I know a ton of you would laugh at the "power of the cloud" but I think a wait and see approach is warranted here. I've seen plenty of computer engineering conversations talk about the eSRAM and Tile resource access the Xbox one has now and [i]will[/i] have when DX12 is fully implemented. It's almost the reverse of last gen where the PS3 was the more complicated to work with but was never meant to have its architecture become the norm for game development. Where as in with the Xbox One, it's complicated due to it being different but it just may be ahead of the curb due to future software mainstays like DX12 becoming the norm. I highly doubt openGL will see widespread use, and if that's the case then it is definitely the Xbox One that's providing the blueprint for game development moving forward. As far as cloud processing is concerned, you don't necessarily have to have blisteringly fast speeds to achieve process offload, workarounds can be made. I'm just thinking outside the box here because if even developers aren't coming out and bashing the whole "cloud computing" idea then who are we folks who are even less in the know? Tech is changing, and a lot of you are thinking in terms of the "old world" of tech if you will. I for one cannot wait for this E3 and beyond, cannot wait to see what I'll be enjoying on my Xbox One.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • I must steal the secret sauce.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Edited by Mystical: 5/21/2014 7:45:17 PM
        The cloud will only be useful for their exclusive games as I've said many times before ... so all those other games will not be using it (aka mult-iplatform titles). So as cool as they want the 'cloud' to be there are still many other games that won't need or use it to work. In the end it'll come down to the Xbox One's local processing power ... not some server 5000 miles away. I personally would rather have my games not be required to be online (like single player games).

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        6 Replies
        • Thinking the Cloud will do anything with current internet standards lel

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          9 Replies
          • xbox fans still believing in the cloud kool-aid.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            6 Replies
            • Worth noting this tweet from Phil Spencer directly after the Build Developers Conference video featuring server side computation of the building destruction: [quote][i][url=https://twitter.com/XboxP3/status/451909464892116992]I'll get in trouble (I guess fewer people to bust me now...) but the demo today wasn't throw away work.[/url][/i][/quote]Wouldn't be surprised to hear about a Crackdown 3 in the works at E3 that uses cloud based rendering for destructible environments.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              14 Replies
              • Edited by MoReCoWbELLx2x1: 5/20/2014 10:32:41 PM
                Inb4everyoneonthisforumisnowacomputetgeniousandknowseverythingthingthereistoknowmorethanthepeoplewithPHDs

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                7 Replies
                • Please stop buying into the PR. cloud processing won't work.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  21 Replies
                  • >Cloud computing and processing being relevant before Fiber internet being the standard. Kek

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    23 Replies
                    • 1
                      In Sweden this might work, what with their insanely good internet. In the USA or the UK? Lolno. The power of the cloud is going to be a flop because of the lack of compatible infrastructure - that is assuming it's not just a load of horseshit in the first place.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      7 Replies
                      • The cloud!!!!!!

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        3 Replies
                        • inb4 the haters... oh wait theyre always first to post about how a reputable consoles major selling point is vapourware...k

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • Sounds cool I hope it's true

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            2 Replies
                            • The potential sounds impressive, but in reality it's honestly a load of rubbish, we don't have the internet speeds for it to be even slightly viable. *sips tea*

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I'll believe it when I see it. I'm certainly intrigued though.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I feel that this talk will clear up for some time until internet companies want to actively grow and get better... instead of lining their wallets with franklins

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • [quote]What do you think about the Xbox One’s Cloud processing potential?[/quote] I think it's all bullshit.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Edited by frankw00ds: 5/20/2014 8:31:24 PM
                              Good GOD i wish microtards knew the shit they were spewing software will NEVER trump hardware. I'm so sick about hearing about THA CLOOOOOOOOOODE lol. It gives me migraines

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              22 Replies
                              • They built the console around the cloud so it has to be able to work it great. Ya know, this could be the "big announcement" that has "never before been done" at E3. I would love to see this and I hope that if this is announced, it blows people away. I sounds/looks amazing.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                1 Reply
                                • Problem is not the cloud computing tech, but rather national internet infrastructure, especially counting both policy and how antiquated the US internet systems are And now count how the FCC wants to make the internet go from free and accessible to companies paying for data rates, shameful

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                • I have come to accept that the Xbox One is the less powerful console. I figured that out about three hours after their press conference. If Cloud Computing is doing anything to improve the Xbox One, fantastic, if not, oh well. I don't think that anybody here is really qualified to give a professional opinion on the matter. The Microsoft Press Conference is in 20 days, so we'll see things then I suppose.

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                  1 Reply
                                  • Wow that was a lot to read. Anyway, if some sort of processing power can be pulled from the cloud then kudos to Microsoft on their investment. If not, well, they have all the dedicated servers any developer could ask for that's a plus I suppose.

                                    Posting in language:

                                     

                                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                    1 Reply
                                    You are not allowed to view this content.
                                    ;
                                    preload icon
                                    preload icon
                                    preload icon