So, with the recent release of the [url=http://www.youtube.com/watch?v=JlkaRF88gDI&feature=share&list=UUkmAjbIecTIjTQctolYeuDw&index=3]Game Informer Destiny issue and Game Informer Features[/url] a lot of new Destiny information has come to light. We now have a basic understanding of how most of the game works and its various elements. So....
[b]- Name something you theorized/speculated that turned out to be right.
- Name something you were dead wrong about.
- Name an element of Destiny that surprised you.[/b]
[i]** Please remember, we are discussing game elements and gameplay. This is [u]NOT[/u] a thread about launch dates, the beta or console exclusives.[/i] I'll start:
[b]I was right[/b] about abilities being bundled together. I had a feeling that certain perks would come as a package deal.
[b]I was wrong[/b] about builds and focuses (foci). While I theorized that abilities would come bundled together, I GREATLY underestimated the depth and interchange-ability of "sub-classes". I assumed you had to start a new character each time.
[b]I was surprised[/b] and excited by the competitive multiplayer map design. Verticality, shifting environmental features, basically dynamic set pieces.... brings a whole new level of strategy to gameplay. Much more interesting than straightforward "destructible elements" or the static elements we've seen in most Halo maps.
Those are my three. What are yours?
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Hmmm... I was right about the Hive, they're definitely not Space Zombies :) I was wrong about Specials. I assumed that they were a mix and match Armor Abillity system where you choose a Super, a Secondary abillity, and a Passive Abillity, but as it turns out all three abillities come as a package with the Focus system in addition to melees. I was surprised by the design of Closing Time. At first I thought it was going to be horrifically broken, but I thought about it more and I realized just how strong of a design it was. If it's any indication of the other exotic weapons in the game, I have plenty of reason to be excited :)