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Destiny

Discuss all things Destiny.
Edited by The_Lovat_Scout: 2/20/2013 7:31:19 PM
4

Be Brave.

Most games these days don't really take much courage to perform the given tasks thrown at you. Call of Duty will give you endless checkpoints, Halo will give you the option to revert to save or provide you with overshileds (on top of the shield you already had). Those are just a couple of the games that give you the feeling of immense power, or...the feeling of fearlessness. You never had to build up courage (you, yourself) to go take out that Hunter duo in the yard, or murder the wave of tangos that began to surround you while you waited for evac. Am i right? I think this is the way we feel because there aren't truly any consequences if we should fail. We could always revert to save and pick up the rocket launcher instead of the sniper, or just continually die until the god damn helicopter finally arrives. None of it which required us to [b]be brave.[/b] My thoughts, well, first let me explain my reasoning behind this whole thread. The first time I read "be brave" in relation to the game Destiny, it triggered something inside me. No other way really to explain it, but it certainyl made me think what it really meant, and [b]took[/b] to [i]be brave. [/i] Since then each time I read it, I think about it. So now on to my wild theories. What if Bungie has decided to actually make you (the gamer) require a kind of courage and braveness to perform tasks in the upcoming game. I'll throw out some examples. [quote] - You can choose to leave the city walls whenever you'd like. Explore, find clues to what happened, things of the sort. Though leaving the walls could also have you being injured, robbed or killed. Now what if these all had long lasting effects, effects that mattered. Injured meaning you'd have to sit out some missions in recovery, or robbed meaning you had to acquire the weapon upgrades you had once before. Dying meaning that when you came back, a part of your stats, charisma or even reputation was damaged. Maybe after you've left the city, if you chose to stay out past a curfew, and returned something may have happened to the city, maybe a key character had died in an attack on the walls? - Going on a particular mission would go against the Queens orders, or maybe against your vows you had taken, even though the mission could result in extravagant treasures or knowledge.[/quote] From what i get when I read "Be Brave." I sense that they will make some of our actions, choices, assaults, etc. all have some type of long-lasting, maybe even game-lasting consequence. I think a game series out there now that actually requires a gamer to be brave is Dead Space. Not because it could frighten you if you chose to go screaming & running down the dark corridor. But when you play the game on the modes that when you die, you start the game over. Or you can only save three times in the game. Or if you were out of health packs. Now I don't think Destiny will be anything like that kind of braveness, maybe more like Mass Effect 3, and making those ENORMOUS decisions that have a large effect on things or people you care about. But anyways, thats my take on Be Brave. It may just be a slogan or tagline for the game. But it moved me in a way when I first read it, that has driven a force in me that believes it truly means to make us [b]Be Brave.[/b]

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