Given the rumors of Destiny being an MMO like game. Not that im saying it will be 100%. But would you guys mind a 1-2 hour weekly server down for maintenance to keep the gameplay solid and smooth?
I mean if there's something that happens server side that's bad, that could result in hours of lost gameplay for everyone...Or, everyone could put up with the weekly server fix and not have to deal with it?
For or Against?
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It sounds ambitious to have an MMOish shooter on consoles. Given that previous games had a hard time incorporating 16-32 players in a single area, I'm curious as to how it's possible to make it truly 'massively multiplayer' without bending either the rules or the definition of the term. What are the technical issues required to achieve something like this? To answer your question, I'm all for it, but if everyone needs crazy bandwidth to achieve enjoyable gameplay it might be a moot point.