JavaScript is required to use Bungie.net

#Halo

7/26/2012 4:40:00 AM
84

CE vs Reach Comparisons

Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP. [quote]Characters[/quote] [b]Elites[/b] CE: -consistently competent enemies -clear roles & colour progression for each rank -each rank had predictable behaviours and fighting styles -competence and abilities increased with rank -increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity -melees avoidable and damage/speed progressed with rank -only Spec Ops Elites threw grenades -Active Camoflouge Elites had no shields as compensation for stealth Reach: -Competence highly variable -ranks difficult to discern from one another -simplicity of colour progression replaces with random colour scheme -no clear indicator or role between several ranks (General v Zealot v Bob) -increased difficulty results in damage sponge and massive ROF/damage increase in addition to -movement unpredictable at all times, no pattern to movement -melees unavoidable, always massive damage (one-hit kill with difficulty) -all Elites throw instant grenades -all Elites have shields more later
English
#Halo #HaloCE

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost But grenades beat everything! jk[/quote]ha that reminds me, surely you all had an experience similar to mine when you were new to Halo: Combat Evolved try to kill a hunter by spamming grenades at him which did minimum to no damage?[/quote]Even then, I was thinking creative. Though I probably used grenades the first few times. I found out about the 1sk pistol on Hunters and that it was possible to bring a Hog past the tree on Silent Cartographer. [quote][b]Posted by:[/b] Multijirachi [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost But grenades beat everything! jk[/quote]ha that reminds me, surely you all had an experience similar to mine when you were new to Halo: Combat Evolved try to kill a hunter by spamming grenades at him which did minimum to no damage?[/quote] Kind of related, if anyone here has play Star Wars: Knights of the Old Republic, the Rancor in the sewers. I didn't listen at all, and instead of doing the 2 second route, I just threw grenades, went back to my apartment, bought more, kept throwing. It eventually died.[/quote]Haven't played that but I wonder, how many plasma grenade sticks would it take to kill that thing? For Hunters: CE: probably over 8 H2: probably over 6 H3: I think it's a minimum of 3 on Legendary Reach: probably over 20 [Edited on 09.04.2012 4:09 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon