Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP.
[quote]Characters[/quote]
[b]Elites[/b]
CE:
-consistently competent enemies
-clear roles & colour progression for each rank
-each rank had predictable behaviours and fighting styles
-competence and abilities increased with rank
-increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity
-melees avoidable and damage/speed progressed with rank
-only Spec Ops Elites threw grenades
-Active Camoflouge Elites had no shields as compensation for stealth
Reach:
-Competence highly variable
-ranks difficult to discern from one another
-simplicity of colour progression replaces with random colour scheme
-no clear indicator or role between several ranks (General v Zealot v Bob)
-increased difficulty results in damage sponge and massive ROF/damage increase in addition to
-movement unpredictable at all times, no pattern to movement
-melees unavoidable, always massive damage (one-hit kill with difficulty)
-all Elites throw instant grenades
-all Elites have shields
more later
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[quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost But grenades beat everything! jk[/quote]ha that reminds me, surely you all had an experience similar to mine when you were new to Halo: Combat Evolved try to kill a hunter by spamming grenades at him which did minimum to no damage?[/quote]Even then, I was thinking creative. Though I probably used grenades the first few times. I found out about the 1sk pistol on Hunters and that it was possible to bring a Hog past the tree on Silent Cartographer. [quote][b]Posted by:[/b] Multijirachi [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost But grenades beat everything! jk[/quote]ha that reminds me, surely you all had an experience similar to mine when you were new to Halo: Combat Evolved try to kill a hunter by spamming grenades at him which did minimum to no damage?[/quote] Kind of related, if anyone here has play Star Wars: Knights of the Old Republic, the Rancor in the sewers. I didn't listen at all, and instead of doing the 2 second route, I just threw grenades, went back to my apartment, bought more, kept throwing. It eventually died.[/quote]Haven't played that but I wonder, how many plasma grenade sticks would it take to kill that thing? For Hunters: CE: probably over 8 H2: probably over 6 H3: I think it's a minimum of 3 on Legendary Reach: probably over 20 [Edited on 09.04.2012 4:09 AM PDT]