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#Halo

7/26/2012 4:40:00 AM
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CE vs Reach Comparisons

Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP. [quote]Characters[/quote] [b]Elites[/b] CE: -consistently competent enemies -clear roles & colour progression for each rank -each rank had predictable behaviours and fighting styles -competence and abilities increased with rank -increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity -melees avoidable and damage/speed progressed with rank -only Spec Ops Elites threw grenades -Active Camoflouge Elites had no shields as compensation for stealth Reach: -Competence highly variable -ranks difficult to discern from one another -simplicity of colour progression replaces with random colour scheme -no clear indicator or role between several ranks (General v Zealot v Bob) -increased difficulty results in damage sponge and massive ROF/damage increase in addition to -movement unpredictable at all times, no pattern to movement -melees unavoidable, always massive damage (one-hit kill with difficulty) -all Elites throw instant grenades -all Elites have shields more later
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] da 70 70 hatred Halo ce marines are useless[/quote]CE: they stumble from every shot and charge into battle H2: damage sponges and charge into battle H3: damage sponges and charge into battle Reach: damage sponges and charge into battle Yet CE marines manage to distinguish themselves in large numbers since enemies were designed to fight them and human players: Elites - sidestep Jackals - rolling In large numbers, CE marines can keep the Covies at bay. In large numbers, H2 and H3 marines will only kill faster. They will not stop Covenant movement. In large numbers, Reach troopers are fail, as seen by LNoS, TotS, and PoA. [Edited on 08.25.2012 6:58 PM PDT]

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