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#Halo

11/12/2012 6:17:03 AM
104

Halo 4 made me realize that im not a halo fan; im a Bungie fan.

Halo 4 was, without doubt, not only the worst halo game, but one of the worst games I've ever had my displeasure of playing. Nothing about this game reminds me of a halo game. You could swap all the main characters with generic ones slap a different name on it and call it Space Spartan 4 and watch the horrible reviews roll in. (If you had the time.) I know some of you may disagree with me, but that is only because you have been fooled by the many reviews that tell you about the great story and epic engaging gameplay. I can assure you neither of these things exist in halo 4 and neither does any of the other things you've read. Halo 4's reviews were bought. That may sound stupid to you but it is the only logical conclusion I can come to as to why this game has received such regard. You may be thinking " no ive played halo 4 and it is not bad at all!" Well my dear friend its not your fault, but you are wrong; this is a bad game to its core. Halo 4 is as if a a 6 year old boy described halo over the phone to a team of very talented artists and designers and these people were contractually obligated to put what ever this six hear old said in the game. The Story: Plastic The Graphics: Plastic The Gameplay: Reach [I] covered in plastic[/I] There is a positive side to this piece of -blam!-: Never before has a game made me appriciate the amazing works of art that is the bungie made halo series and I cannot wait for Destiny and whatever else will be made by Bungie. I could rant more but I'm too tired and no one really cares about my opinion anyway.

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  • [quote][b]Posted by:[/b] the real Janaka If we run with my allegory we'd have a trilogy where gameplay and engine remained the same. The story would however still be able to span through its entirety. The same rules in each and every game, no reimagination or redesign, just more levels and everything that drives the story. The trilogy would last for about six to seven years (alternatively switch between two titles, Christopher Nolan style), and when it was over, the developers could either make a spiritual successor if they weren't done with the concept, or aim for something completely new if they had tired; albeit for the moment. That is the foundation for the [i]ultimate[/i] trilogy taken to its extreme. Personally I would allow for a certain level of tollerance. I'd allow its elements to be [b]refined[/b], not [b]redefined[/b]. The developer could then focus on: telling the story in an as effective way as possible, level design, playtesting, and quality, and perhaps even quantity. Such a system would respect what already exists and seeing it through to its end, yet allow one to express whatever newfound creativity one might have gathered after a reasonable amount of time.[/quote] [url=http://wolfsgamingblog.files.wordpress.com/2012/02/cod-logo.jpg]I think you're playing the wrong series.[/url] [Edited on 11.14.2012 4:17 PM PST]

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