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#Halo

9/12/2012 12:59:01 AM
18

Didn't the same thing happen, kinda?

I've been wondering this for a while now, and I can't find another thread that discusses this, but I care about it enough to ask since Jorge was my favorite Spartan on Noble Team. Technically, Jorge is MIA, since what happened to John-117 aka Master Chief is extremely similar, and since we were inside the ship that the chief was on we know he is MIA, so let's look at this. Master Chief was traveling in a UNSC ship through a slip-space portal created by the Ark portal on earth. It closed while the back half of the ship was still within the portal, causing the back half of the ship to travel to an unknown location through Slip-space. Jorge detonated a slip-space "bomb" on board a covenant ship to destroy it. In reality, this "bomb" was a slip-space drive that was not fastened to the ship properly, causing it to teleport a chunk of the ship to a random place in slip-space. So let's take a few things into account. Jorge had Covenant on the ship with him, but with the loss of power to that chunk of the ship, the ship would have depressurized, causing all but some suited up elites to die. John had a cryo tube to rest in, but if anything is to be taken from the Legendary ending, he didn't use it for very long before he had to wake up. Who's to say that Jorge didn't accidentally teleport somewhere that help was nearby, relatively speaking. Just my thoughts on this, if you have any information that discounts this, feel free to let me know.

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  • [quote][b]Posted by:[/b] flamedude [quote][b]Posted by:[/b] DecepticonCobra Jorge was confirmed dead by 343 Industries.[/quote] Really? Well thats disappointing, especially as the developer commentary by Bungie said that he was genuinely MIA rather than dead for certain. Typical 343i nonsense.[/quote] How is it nonsense when it's the only logical outcome? The epicentre of the detonation was inside the Ardent Prayer. Slipspace tears space open, in every other iteration of a slipspace transaction has the portal open at the [i]bow[/i] of the ship rather than inside it - which surely [i]must[/i] be for a reason because if slipspace could open up from within a ship and safely transport it then humanity, the Covenant and the Forerunners have just been being completely inefficient. If the "edges" of the slipspace portal sheared through the LNoS like butter, then they'd have had to tear through the Corvette too, utterly destroying it and anything inside. Jorge had no helmet on, he'd have been exposed to vacuum and radiation. Even if he managed to get it back on, MJOLNIR Mark V has about 80 minutes of oxygen. Slipspace transactions can take weeks/months, especially since it's a UNSC drive. Jorge had accepted he was going to die, his purpose in the story was fulfilled. This brings me to my next point... Thematically, Reach was ALL ABOUT Spartans dying in order to try and save Reach and Jorge is the perfect example of that since a number of the other deaths just didn't fit that effect. [quote][url=http://www.1up.com/news/bungie-explains-halo-reach-ending]"Well, the game's a tragedy overall. We wanted to tell the story of the Spartans sacrificing everything they had..."[/url][/quote] Keeping Jorge alive would only bastardise Reach [i]more[/i] than it already was... [Edited on 09.12.2012 8:36 AM PDT]

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