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11/30/2012 2:44:15 AM
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Competitive Players should design MP

It's just the truth Look at Halo 4 The core is excellent but it is covered with a dog pile of casual -blam!- that just make it bad Big maps Instant Respawn Care Packages DMR breaks almost every BTB map Don't get me wrong Halo 4 is 10000x better than Reach, but yo, this game can be the Greatest of all time if some competitive player like Bravo was to give the settings for default Halo 2 was competitive and had a high population Halo 3 was somewhat competitive and had a high population Halo Reach was a broken game designed for casuals and had an OK Population Halo 4 is a good game covered with casual -blam!- and is declining pretty fast in population Competitive and Balanced Games bring in more people 343, YOU DO NOT UNDERSTAND THIS The reason CoD is always on the top is because it is always the same 343, you are not going to get new players by putting stupid gimmicks in Halo.....
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  • Casual players can make fun of a lot of things in games, and in which Halo 4 supplies them with that (somewhat). But in terms of competitive play, Halo 4 will or has already failed for obvious reasons. I agree that a games mechanics should be build competitively, but even myself (a competitive player) would grow bored with it within at least a few months. You'd need something that would keep people coming back and creating newer things for the game despite it's old age. Halo 3 is a prime example for such a situation. I was hooked on it and was always determined to improve myself, and I adored having a challenge. But about half a year later I grew bored of it. I mean I still look for competition, but just not in the same game. What kept me from leaving Halo 3 was Forge. Originally I had just saw it as a map editor and had only moved around weapon spawns and such, nothing that spectacular. But then I had learnt how to create actual maps using what we were given with. Moving to 2009 Sandbox came out and that's when I had the best of experiences with Halo 3. I had joined a forging community, started making my own maps, and even Bungie started implementing Forged maps into matchmaking. I did this until Reach came out. [quote][/quote] Reach was pretty different. Instead of adoring it I hated it. But what I hated about it wasn't the improved Forging and the maps we could build with it. It was the Multiplayer and all the things wrong with it. Bloom, AA's, OP weapons, it pretty much stood in the way of making some really addicting maps. I didn't really enjoy the games mechanics itself but because of Forge and some other aspects about it I was able to stay with it until Halo 4 came out. Now that Halo 4 is out I get to see myself all the things wrong with it. Not only is it the same case with Reach, but now there's no Forge maps or gametypes to work with. I don't even see myself playing it for a year unless they get some major work done on it.

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