After playing Halo-4 for about two weeks now I've noticed a ton of graphical differences between Halo's newest installment and Reach. Halo-4 Has some genuinely impressive environmental lighting; god rays, light reflections, lense flare, etc, but I feel adding those features came with a big trade off. After playing Reach for a bit I noticed the game had vastly better textures, particle effects, dynamic lighting effects from explosions and weapons fire. Overall I think both games are visually impressive, but I kind of wish Halo-4 production team had scaled back some of the new fancy environmental lighting effects in favor of better textures like Reach. What game do you feel had better overall graphics and why; Reach or Halo-4?
[Edited on 11.22.2012 6:45 PM PST]
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Halo 4's graphics are vastly superior to Reach, both technically and artistically. The vibrancy of the colours was a welcomed return from the washed out Reach. The textures didn't look as bland as Reach's, which tended to look very flat and made the environment look bland. Seriously, Halo 4's stuff looked very close to it's stunning artwork, which is rare for games to achieve. [Edited on 11.23.2012 9:22 AM PST]