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12/11/2012 12:34:57 PM
14

Halo 4: Community Evolved

Over the years, Halo has evolved. With each passing title, new things have been introduced into the sires. Sandbox and mechanics aside, the addition of a ranking system in Halo 2, unlock-able armor and achievements in Halo 3, commendations in Reach, and unlock-able weapons, weapon skins, loadouts, and a huge amount of un-lockable's through the completion of commendations. Unlocking new things is a lot of fun, and it rewards players that play the game on a regular basis. Some item require a higher level of skill to unlock, so the more skilled players can distinguish themselves above those of lesser skill. It's great to be able to unlock things that distinguish yourself as a skilled, or experienced player based on your play-style. Or if you simply like a specific appearance. But when the things you unlock change the way the game plays (specializations), a whole new breed of player is borne. When there are game-altering (anything that changes the way the game is played in any way, shape, or form, is game-altering) tools and or weapons that require you to unlock in order to use on the battlefield, people will naturally focus their attention on unlocking them to gain an advantage any way they can. Understandable. But at that point, why are you playing the game? To have fun? Or to unlock the next tool? I agree it's both fun and rewarding to have the advantage, but when you encounter someone with better tools because he unlocked them first, you are at the disadvantage. Now, if you can find a way to defeat that player, kudos to you. But I'm pretty sure you would be slightly irritated if you loose because the other player had an advantage you had no control over. So you will keep playing to get every advantage you can so this won't happen. But at the end of the day, if you didn't have things to unlock, would you still play? If you were on a level playing field with every player out there, and the only thing that makes you different, is your name, and how you perform on the field, would you still play Halo? I know many players wouldn't, because after all, if you can't unlock any more cool stuff, why play? I guess the real question is, do you enjoy the game enough to play it just because it's fun? So many players these days only play to unlock the next rank, or the next cool looking piece of armor, or the next tool to give them an advantage so they can unlock stuff faster. And when they have it all, they enjoy it for a while, but it becomes old because they aren't getting anything new, and defeating the average player becomes a simple repetitive task aided by the things that were unlocked. If the game is going in a specific direction, you can simply select the tool that gives you an advantage in that area. Now, ask yourself, what did people play the older Halos for if there weren't things to unlock? Well that's simple, people played for fun. You didn't have all the raging people that had to get so many kills to get the next piece of armor, or weapon skin, or what ever. You simply had players that enjoyed playing the game. And because the only people that played the game, were playing for enjoyment, all kinds of great things came of it. People always ask me why I liked Halo: CE and Halo 2 so much. It wasn't because of the sandbox, it wasn't because of the maps (entirely, I loved Halo 2's maps!), it was because of the community. People played together because it was fun. And I really miss those times. Over the last 11 years, the reason we play Halo has changed a lot. Improvements have been made to the game, but the fan-base has been fractured. Just taking a quick peek at the forums will tell you that. Thousands of people arguing over armor, maps, weapons, bloom, AAs, everything. For competition, balance is needed, and of course, everyone has their opinion of what balance should be. But in the end, how many people don't care about winning? Or unlocking armor? Or achievements? Very few. Unfortunately, I have become one of those players who play just to unlock cool stuff, and that is the only reason I keep coming back. The truth is, I don't enjoy simply playing the game... Do you? I think because of this very thing, the reason we play games hasn't been getting better. Sure, the graphics of the games are more detailed. They may play more smoothly. They may have more and more toys, but the games wouldn't mean one thing without the players. And the reason for playing the games has turned from recreation. I personally don't care what game I play, I just enjoy playing with friends, and that is the whole reason I liked Halo so much, because people played for fun, because there wasn't anything to unlock. But as people keep getting consumed in unlocking new things, and all of the goals in the game, they don't want to play custom games because they don't get enough XP, even if they like playing custom games better. The games haven't changed nearly as much as the community, but the games can change the community, and they have.

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  • Sir, I honestly thought the same exact things when Halo 4 was coming to light throughout the year. I honestly believed they were absolutely throwing this game down the toilet. Right down the -blam!-er. But have you played the game? Playing it entirely tossed my ideas about it out the window. Unlocks are near negligible, and I realize I must expand upon this quite deeply now. So here it goes: When it comes to the weapons, I cannot stress this enough, the weapon unlocks are the furthest thing from Call of Duty, you don't need to worry. You unlock them all within the first few levels, with exception to the suppressor and light rifle. But you get just about all the weapons in an hour or less of play, even as a less than average player. If you still find yourself blaming the disadvantage and gap after the first hour, you'll still be feeling the same way in a few days when you're entirely caught up. Because it can't possibly be the difference that's keeping you down at that point. I'm not just being an ass who's saying you should be superior enough to overcome it, but I'm really saying that objectively it must be the case. The gap is so infinitesimally small, I can use limits to prove that it actually equals zero. The loadouts themselves are so damn well balanced now, you only get further options by unlocking more, not stronger weapons. You don't see anybody dropping the assualt rifle just because it's a starting weapon and you've unlocked better stuff. You don't unlock better stuff, you just unlock more options. The specializations also seemed to be a different story. When I learned about the perks, I felt the game get even sketchier. I had accepted the weapons, but these late game perks seemed way too unbalanced. But they don't feel like it. They can be subtle and I can adapt really easily, most of the times without a death involved in discovering their perk. It's easy to identify who is possessing what perk, whether it be the stealth upgrade that reduces your visibility on radar, or the mounted turret upgrade that prevents it from overheating and allows people to -blam!- run quick with it. Frankly, if you can't adjust to that immediately, you were probably dead already because it suggests you ran at some guy with a machine gun turret in the first place without thinking; the perk isn't much of a factor at that point lol. Even Promethian vision is really well balanced. You can see that someone is spotting you with it on the radar and their eyes glow red as hell (It's a sweet visual effect to see) and they emit a weird growl. So if you're being sneaky you're immediately aware you've been spotted, and so you adapt. "Because that's what Spartans do. We adapt or we die." ~John 117. The unlock driven multiplayer isn't a factor anymore than it was in Reach, or even Halo 3, or even Halo 2. Hell, there hasn't been a game that didn't have some kind of ranking system in years. It just shows how much you've played. Tells you that that guy knows his -blam!-. The unlocks are not so game determining as in CoD. I never found myself going "Damn I really need to rank up to unlock that ____. Everyone is killing me with that, and I need it just to survive out there." Where in CoD your beginning unlocks suck, and you're only on par equipment wise with guys that just prestiged, and you're still down on the experience. Believe me, 3 out of 5 of my loadouts still use the Assault Rifle or the DMR, and one of the two first AAs I unlocked. All things that were given to me or I got in just a match or two of play. And even though I got the game over a week late, I didn't feel overly disadvantaged even though people had access to most of the games weapons and I still only had the DMR and Assault Rifle. But does the unlocks drive players? Does it quit playing for fun? I don't think so, I think plenty of people that are so driven by the unlocks, that they never just played for fun in the first place. They probably weren't that driven to play games before because there was no rewards, the rewards didn't change them. Furthermore, is it you who has stopped playing for fun? I gave the game a chance so I could have fun playing online, giving it my shot to kick the asses of others, and have tons of fun just playing with my friends. But you're refusing to play because you're afraid of feeling disenfranchised by a perceived gap that you think could cause you to lose sometimes. That doesn't sound like someone motivated by fun. And the story, that was the reason I bought the game. A lot of people on here challenged it. But it feels so much more Halo than Reach did. Also, it didn't dismantle established canon in the sake of a small and under-explained character exposition change that has no effect on the rest of the lore. Remember the game was directed with Frank O'Connor as the project lead. Just like he was on Halo 2 and 3. Halo is just as much his baby as everyone at Bungie too, and there are plenty of Bungie people there influencing the game, and working hard to establish external lore that still meshes with and enhances the game's canon. They're treating it quite well I believe. I entered that campaign with my skeptical face on, but I couldn't keep it up. I felt myself being swept away into a classic feeling Halo story in the same way that all of us long standing Seventh Column family members did oh-so-long ago. It's the same immersion into a story that we all got that dove us into this universe, the same feelings that lead each of us to be on this forum right now, our love of that game. It's a new direction, but one that is very well deserved. It doesn't abandon the Halo universe, but simply opens more doors within it, and I find myself excited for future development into the universe. Even in the form of the surprisingly well developed story that is happening in Spartan Ops, that is exciting. My real point here guys, is give it a chance and let yourself be immersed. With the changes in the combat system, it feels like Halo 3 again. I know we loved the health of Halo 1, but the way the shield health and physical health interacted in Reach just felt off, and even though I liked it, I didn't get that Halo feeling from playing it. Halo 4 brings that back full force, and the loadouts don't bother the gameplay that much. When you see those ordinance drops fall in at the start of the match, you're reminded that you're playing Halo, you're calling out to your teammates for what power weapon you're heading for, and where you see the enemies going. It becomes about that territory control again, and not a face-paced spaztic reaction, unlock the best weapons, skilless shoot-um-up. I entered that game really skeptical, prepared to be fully disappointed. But I was wonderfully surprised at how Halo the game felt. Don't let it divide us you guys. You're all like my family <3

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