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#Halo

12/9/2012 3:47:12 PM
6

Could a game be both an MMO and a traditional multiplayer?

Is there any way Bungie's new game could be both an MMO and a traditional multi-player- like Halo? I was thinking maybe there are two different multiplayer modes, one is an MMO, where you can join various factions (Ex Covenant, UNSC, Flood, if this was Halo) and go on a variety of missions and quests lined up and you rank up. Or you could play a traditional 4v4 slayer on insert map here like Halo, and your rank from the MMO would carry over . Thoughts?

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  • [quote][b]Posted by:[/b] ShortRoundMcfly [quote][b]Posted by:[/b] the real Janaka [quote][b]Posted by:[/b] ShortRoundMcfly I really hate MMOs, so I hope not.[/quote]The concept of it, or how it's usually done?[/quote] Maybe both. The traits I dislike the most -Repetitive gameplay -Expensive -Virtually no offline play -Story that goes nowhere -Poor gameplay balance Basically all the stuff that Bungie avoided doing with Halo.[/quote] None of those are inherent traits of MMOs. -Repetetive gameplay is a problem with pretty much all game types. -Guid wars 2? Planetside 2? Etc. Box Price + No Fee; F2P + micro Transactions. No more expensive than any other game. -Offline play is going by the wayside, I'm afraid. there are quite a few games where you cannot play without being connected to the internet. That's just something you're going to have to get past. -MMOs can have good stories, they're just generally not 5-6 hours of straight story. It's generally more broken up. -Planetside 2 is an MMO with good gameplay balance. But then "good" balance really is completely, 100% subjective. (Some say a game is balanced if everyone has access to the one super-powerful weapon and that's all they use. I disagree, of course) [Edited on 12.11.2012 6:50 AM PST]

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