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#Halo

5/24/2011 7:59:25 AM
49

How to improve CE's MP

I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.
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  • [quote][b]Posted by:[/b] totallymassive try and answer in 1 sentence or less because the likely hood of anyone reading over a response that is over a sentence is rare[/quote] Dear sir, I believe that you are just restating your points while ignoring our arguments, namely that the changes Halo 2 made to make online play "smoother" are largely incompatible with Halo 1's gameplay structure and that modern asynchronious netcoding technique such as that which Reach uses allows online play to feel in many cases almost as good as LAN such that your argument becomes irrelevant, and furthermore to your next point I believe that you need to understand that even if something works well for one game, it may not work well for another, because something being great in one context does not imply that it will be great in another, much in the same way that, in book IV of [i]Republic[/i], Plato, through Socrates, says that even though purple is the most beautiful color, we do not paint the eyes of a statue purple, because this would be unnatural and detract from the beauty of the whole, and furthermore, to your final point that Halo 2 is the best multiplayer game of all time, I would contend that you need to consider that this seems to be your premise for just about every statement you've made so far in this thread, and that not everyone agrees with it, and that, by my second argument in this sentence of decidedly ample proportions, even if people did agree with it, it still would not necessarily support many of your arguments. //============ By the way, on a side note, there is something that I really must ask: [quote]lag is a problem over the internet even with the best net codes (or whatever this is) don't blind yourself to things that could help CE MP cope with lag[/quote] How much Reach have you actually played online? The hit detection issues that you say can only be tackled with large hitboxes and high magnetism [i]can be made nonexistent[/i] in a system with asynchronious netcode using client-side hit detection. This isn't speculation on my part. It's a basic consequence of how the system functions. //============ One last thing, "you raised too many objections to my argument" is [i]not[/i] a good way to support an argument. [Edited on 05.25.2011 11:34 PM PDT]

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